Hits scored by a weapon with the Light AT trait against a Vehicle, Super-heavy Vehicle, Knight or Titan model treat their AP as 0, regardless of the weapon's base AP value. This can prevent Hits from a weapon with the Light AT trait from being allocated to Void Shields.
Some weapons are directly attached to another weapon and will be listed on the Detachment's datasheet as Co-axial. Weapons with this Trait can only target the same Detachment as the weapon it is Co-axial to, even if a special rule allows a model to fire different weapons at different targets.
Hits scored by a weapon with the Anti-tank trait against an Infantry or Cavalry model treat their AP as 0, regardless of the weapon's base AP value.
Hits scored against a Structure by a weapon with the Bunker Buster trait count their AP as double its normal value, e.g., an AP of -3 would become -6. Weapons with the Bunker Buster trait can damage Structures.
Any successful Save rolls made for a Vehicle, Super-heavy Vehicle, Knight or Titan model using its Armour Save characteristic against a Hit scored by a weapon with the Armourbane trait must be re-rolled.
16"
2
5+
-1
Co-axial, Light AT
8"
1
4+
-4
Anti-tank, Armourbane, Bunker Buster