Melta blastgun with co-axial autocannon

(Entry)
Type: upgrade
EntryId: f3fe-bdad-76ca-193a
Hidden: false
Rules (5)
Light AT
Hits scored by a weapon with the Light AT trait against a Vehicle, Super-heavy Vehicle, Knight or Titan model treat their AP as 0, regardless of the weapon's base AP value. This can prevent Hits from a weapon with the Light AT trait from being allocated to Void Shields.
Co-axial
Some weapons are directly attached to another weapon and will be listed on the Detachment's datasheet as Co-axial. Weapons with this Trait can only target the same Detachment as the weapon it is Co-axial to, even if a special rule allows a model to fire different weapons at different targets.
Anti-tank
Hits scored by a weapon with the Anti-tank trait against an Infantry or Cavalry model treat their AP as 0, regardless of the weapon's base AP value.
Bunker Buster
Hits scored against a Structure by a weapon with the Bunker Buster trait count their AP as double its normal value, e.g., an AP of -3 would become -6.

Weapons with the Bunker Buster trait can damage Structures.
Armourbane
Any successful Save rolls made for a Vehicle, Super-heavy Vehicle, Knight or Titan model using its Armour Save characteristic against a Hit scored by a weapon with the Armourbane trait must be re-rolled.

Profiles:

Weapon RangeDiceTo HitAPTraits
Co-axial autocannon

16"

2

5+

-1

Co-axial, Light AT

Melta blastgun

8"

1

4+

-4

Anti-tank, Armourbane, Bunker Buster