Deathstorm missile launcher

(Entry)
Type: upgrade
EntryId: e79c-9cd3-1df5-2ac2
Hidden: false

Constraints:

min: 1
max: 1
Rules (3)
Limited (X)
Some weapons can only carry a limited amount of ammunition into battle or are difficult to resupply on the move. A weapon with the Limited trait can only be fired a number of times equal to the number shown in brackets; each time the weapon is fired, decrease that number by 1. When the number reaches 0, the weapon cannot be fired again for the remainder of the battle.
Light AT
Hits scored by a weapon with the Light AT trait against a Vehicle, Super-heavy Vehicle, Knight or Titan model treat their AP as 0, regardless of the weapon's base AP value. This can prevent Hits from a weapon with the Light AT trait from being allocated to Void Shields.
Saturation Fire
When a model fires with a weapon with the Saturation Fire trait, it targets every visible Detachment (friend or foe) that is within range of the firing model.

Each Detachment is fired upon by the weapon - roll to Hit for each Detachment separately; if the Dice value of the weapon is random (e.g., D3+3), roll once and use that value for all targeted Detachments.

If a weapon with the Saturation Fire trait also has the Arc (X) trait, then only resolve attacks against Detachments in the specified Arc.

Profiles:

Weapon RangeDiceTo HitAPTraits
Deathstorm missile launcher

10"

D3+2

6+

-1

Light AT, Limited (1), Saturation Fire