Models with the Assault Transport (X) special rule follow all the rules for Transports, with the exception they may transport Infantry models with the Bulky special rule. In addition, Detachments Embarked within them may be issued an Advance Order, March Order or Charge Order.
Models with the Flyer special rule operate differently to other Detachments on the battlefield and are subject to the unique set of rules described below. Unless instructed otherwise, Flyers are not deployed on the battlefield at the start of the battle and are instead placed in Reserve. Unless instructed otherwise, a model with the Flyer special rule that is in Reserve can only be issued with an Advance Order or a March Order. Any weapons with the Point Defence trait that the Flyer has count as having the Skyfire trait when firing upon an enemy model with the Flyer special rule. When activated during the Movement phase, the controlling player places the Flyer so the rear of its base is touching a point on the controlling player's board edge or touching any board edge at a point within 8" of the controlling player's board edge. The Flyer then moves and can only move in a straight line. A Flyer can make a single turn of up to 90° during its movement. Flyers can move over any model or area of terrain during their movement. A Flyer can end its movement overlapping Impassable terrain. Flyers fire as normal during the Combat phase. Due to their altitude, a Flyer is considered to have line of sight to all models on the battlefield, unless instructed otherwise. Similarly, all Detachments are considered to have line of sight to a Flyer. A Flyer suffers no penalties to Hit rolls for targeting obscured models, though they do suffer penalties for firing upon Detachments within an area of terrain as normal. In the Remove Flyers stage of the End phase, all Flyers on the battlefield are removed and placed back in Reserve - they do not count as being destroyed and may return to the battlefield in the following round. Any Wounds a Flyer has suffered remain; for example, if it leaves the battlefield having suffered 2 Wounds, when it next returns it still has suffered 2 Wounds. Due to the altitude a Flyer operates at, Flyers are ignored for the purposes of calculating who controls an Objective. Flyers do not have an Engagement zone, cannot be Engaged and/or Pinned and do not block line of sight. As Flyers do not have an Engagement Zone, other models, friendly or enemy, can move through a Flyer's base and finish their move in base contact with it - while a model can end its move overlapping a Flyer's base, it is best to avoid this where possible. Unless otherwise instructed, any model firing at a model with the Flyer special rule can only Hit on a natural roll of a 6, regardless of modifiers. If a weapon uses a template, such as the Flame template or the Blast template, a model with the Flyer special rule is ignored when calculating Hits unless the weapon also has the Skyfire trait.
Some models with the Flyer special rule also have the Hover special rule. A model with the Hover special rule is not automatically removed from the battlefield during the End phase. Instead, the controlling player may choose to 'Hover' the Flyer. A model that Hovers exchanges the Flyer special rule with the Skimmer special rule. If within 1" of an enemy model, or overlapping another model's base, move it the shortest possible distance to prevent this. If the model is within an area of Impassable terrain, it is destroyed. For the remainder of the battle, the model is no longer a Flyer and instead functions as a Skimmer, following all the rules for Skimmers as follows. During the Resolve End Phase Effects of the End phase, a model with the Hover and Skimmer special rules can choose to take off. If it does so, it replaces the Skimmer special rule with the Flyer special rule. This happens before Flyers are removed from the battlefield and as such the model will be removed as normal. The player with Initiative determines which of their Detachments will Hover first. If a Detachment with the Hover special rule contains more than one model, then all models within the Detachment must choose to Hover or take off at the same time. Detachments with the Flyer and Hover special rules can be deployed on the battlefield in "Hover Mode". If they are, they lose the Flyer special rule and gain the Skimmer special rule, as if they had chosen to Hover at the end of a round. They can take off later in the battle as normal.
Models with the Jink special rule gain an additional Save characteristic equal to the number shows in brackets, referred to as a Jink Save. Jink Saves are not modified by a weapon's AP characteristic, and cannot be taken if the target model has been issued a First Fire Order.
Models with the Transport (X) special rule can carry Detachments into battle - these models are referred to as Transports. Each model with this special rule may transport a maximum number of Infantry models equal to the value shown in brackets. When a model is within a Transport, place it to the side of the battlefield. Models may start the battle deployed within a Transport. When deploying a Detachment which contains one or more models with the Transport (X) special rule, the controlling player may declare that it is transporting models - they state which models are Embarked on the Transport and place those to one side. All models Embarked within a Transport must be declared when it is deployed and all models within the same Detachment must be deployed in Transports if one model is, and all the chosen Transports must be part of the same Detachment. When being issued an Order during the Order phase, a Detachment with the Transport (X) special rule is issued an Order as normal. A Detachment that has one or more models within a Transport is issued an Order separately but can only be issued certain Orders depending on the type of Transport - unless otherwise instructed, that Detachment can only be issued an Advance Order or March Order. If part of a Detachment is Embarked upon a Transport and another part of it is not (e.g., due to the latter part's Transport being destroyed), the non-Embarked models maintain Coherency with the Transports. If a Transport is destroyed while transporting Detachments, make a Save roll for each model within it, using a Save characteristic of 4+, or the model's own Save characteristic if it is better. This Save roll is not modified by the AP of the weapon that destroyed the Transport. If the Save is failed, that model suffers a Wound. The models are then placed on the battlefield within 2" of the destroyed Transport's location - if a model cannot be placed (due to enemy models' Engagement Zones, Impassable terrain or not enough space, etc.), that model is destroyed. The models cannot be placed in Combat.
25"
3+
+0
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1