Cyclone missile launcher

(Entry)
Type: upgrade
EntryId: b341-159d-9dfb-ff31
Hidden: false
Rules (4)
Heavy (X)
"Weapons with the Heavy (X) Special Rule gain +1 to a Characteristic when Stationary."
When making a Shooting Attack with a Weapon that has the Heavy (X) Special Rule, a modifier of +1 is added to a Characteristic if the Model with that Weapon is part of a Unit that remained Stationary in the Controlling Player’s previous Movement Phase. If the Characteristic listed is AP, then instead it improves the AP by one Step. The value of X in the specific variant of the Heavy (X) Special Rule determines which Characteristic gains the +1 modifier.
Heavy (X)
"Weapons with the Heavy (X) Special Rule gain +1 to a Characteristic when Stationary."
When making a Shooting Attack with a Weapon that has the Heavy (X) Special Rule, a modifier of +1 is added to a Characteristic if the Model with that Weapon is part of a Unit that remained Stationary in the Controlling Player’s previous Movement Phase. If the Characteristic listed is AP, then instead it improves the AP by one Step. The value of X in the specific variant of the Heavy (X) Special Rule determines which Characteristic gains the +1 modifier.
Blast (X)
"Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused."
When making attacks with a Weapon that has the Blast (X) Special Rule, before any Hit Tests are made, a Blast Marker must first be placed to determine how many Hits may be inflicted by the attack. The Player making the attack must place the Blast Marker indicated in brackets as part of the Special Rule so that the hole in the middle is entirely over the base of any one model in the Target Unit. Once the blast Marker has been placed, the Player making the attack must make a Hit Test for the attack, and each Model from the Target Unit that is fully or partially under the Blast Marker will suffer 1 Hit if the Hit Test is successful.

*Hits on Other Units*
If any Models form Units other than the Target Unit are fully or partially covered by the Blast Marker, then a new Fire Group must be created for those Hits and set to one side. Continue resolving the Shooting Attack on the original Target Unit, and once that Shooting Attack has been completely resolved begin a new Shooting Attack to resolve those additional Fire Groups generated for Units other than the original Target Unit.

If the Hit Test is unsuccessful then no Hits are inflicted and the Player making the attack must make a Scatter Roll for the Blast Marker (see the Rules for Scatter in the Warhammer: The Horus Heresy - Age of Darkness Rulebook). Once a Scatter Roll has been made for the Blast Marker and it has been moved, one Hit is inflicted on a Unit for each Model from that Unit that is wholly or partially covered by the Blast Marker.
Skyfire
"Attacks made with the Skyfire Special Rule ignore penalties when attacking Flyers."
A Hit Test made for a Weapon with the Skyfire Special Rule ignores any Rule that would require attacks made targeting an enemy Unit that contains nay Models with the Flyer Sub-Type to be made as Snap Shots. Instead such an attack makes a normal Hit Test using the Ballistic Skill Characteristic of the attacking Model - this includes attacks made as part of any Reaction. A Unit that includes any Models with any Tactical Status may not benefit from the effects of this Special Rule.

Profiles:

Ranged Weapon RFPRSAPDSpecial RulesTraits
Cyclone missile launcher (Flak)

48

2

8

4

1

Heavy (D), Skyfire

Missile

Cyclone missile launcher (Krak)

48

2

8

3

1

Heavy (D)

Missile

Cyclone missile launcher (Frag)

48

1

4

6

1

Heavy (RS), Blast (5")

Missile

Used By (3)