Axe of Perdition

(Entry)
Type: upgrade
EntryId: 81b3-438e-041a-35ee
Hidden: false
Rules (2)
Breaching (X)
"With a Weapon that has a Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves."
When any Wound Test is made for an attack with the Breaching (X) Special Rule, if the result of the Dice roll, before any modifiers are applied, is equal to or greater than the value of X attached to this variant of the Breaching (X) Special Rule, then if a wound is inflicted by that Wound Test, that wound becomes a 'Breaching Wound'.

A Breaching Wound is always treated as having an AP of 2 regardless of the Characteristics of the Weapon used to make the attack.
Aflame (X)
"A Weapon with this Special Rule causes additional modifiers to a Target's Leadership Characteristic." 
If a Melee Attack made for a Weapon or Model with this Special Rule inflicts one or more wounds on a Target Unit, regardless of whether any Damage is inflicted, until the end of the Phase, that Unit is considered to be 'aflame'. If the Controlling Player of a Unit that is aflame is required to make a Leadership Check during that Phase for a Combat that includes that Unit, the value of X on this Special Rule is applied as an additional negative modifier to the Leadership Characteristic being used for that Check.

Profiles:

Melee Weapon IMAMSMAPDSpecial RulesTraits
Axe of Perdition

-1

A

+1

3

1

Breaching (5+), Aflame (1)

Power, Flame

Used By (3)