Alexis Polux

(Entry)
Type: model
Categories: Infantry Model Type, Unique Model Sub-Type, Command Model Sub-type
EntryId: f107-bb3a-61fd-12de
Hidden: false

Constraints:

min: 1
max: 1
Options (5)
Rules (6)
Void Commander
If a Model with this Special Rule joins a Breacher Squad Unit in Reserves, Models in that Unit gain the Deep Strike Special Rule while this Model is part of the Unit. In addition, when a Model with this Special Rule is deployed as part of a Deep Strike, that Model and each other Model in the same Unit gain the Feel No Pain (5+) Special Rule until the Controlling Player's next Effects Sub-Phase.
Fire Discipline
When making a Shooting Attack for a Unit that only includes Models with this Special Rule, add +1 to the result of Hit Tests made for attacks in any Fire Groups that include more than five Dice or attacks and that have the Bolt or Auto Trait.
Officer of the Line (X)
"Models with this Special Rule allow more Auxiliary Detachments to be included in an Army."
If a Model with this Special Rule is selected to fill a Command Slot in any Detachment in the Crusade Force Organization Chart, then the Controlling Player may select a number of Auxiliary Detachments equal to the value of X in the specific variant of this Special Rule instead of just one.
Deep Strike
"The Deep Strike Special Rule allows a Unit to enter play anywhere on the Battlefield."
A Unit that includes only Models with the Deep Strike Special Rule that enters play from Reserves may make a Deep Strike instead of deploying a described in the Reserves Rules. No more than one Unit may attempt a Deep Strike in a given Player Turn. The Unit attempting a Deep Strike may have another Unit without the Deep Strike Special Rule Embarked Upon it if the Deep Striking Unit includes models with the Transport Sub-Type (note that some Missions may allow more Units to attempt a Deep Strike in the same Player Turn. This will be specifically noted in the Mission Special Rules section of that Mission.) Note that in Missions where the Reserves Mission Special Rule is not in use, the Deep Strike Special Rule has no effect. Furthermore, Units may not make use of the Deep Strike Special Rule during the first Battle Turn, even if they enter play from Reserves.

To perform a Deep Strike, the Active Player must declare an Eligible Unit that has entered play from Reserves in the Reserves Sub-Phase as the Deep Striking Unit. The Active Player must then select one Model from that Unit and place it anywhere on the Battlefield. This Model must be placed at least 1"" away from any enemy Model, Battlefield Edge or piece of Impassable Terrain. Once this first Model has been placed, the remaining Models in the Unit must be placed within Unit Coherency with at least one other Model in the same Unit and withing 6"" of the first Model placed. No Models may be placed within 1"" of an enemy Model, any Battle Field Edge or a piece of Impassable Terrain. Any Models that cannot be placed using these Rules must be Removed as a Casualty immediately. This deployment must take place during the Reserve Sub-Phase, and a Unit that deploys as a Deep Strike may not move in the Move Sub-Phase of the same Player Turn or have a Charge declared for it in the Charge Sub-Phase of the same Player Turn, but may make Shooting Attacks as normal. A Unit that is Embarked on a Model that is deployed as part of a Deep Strike may Disembark during the Move Sub-Phase of the same Player Turn, but may not make any move other than the move made to Disembark and may not have a Charge declared for it in the Charge Sub-Phase of the same Player Turn.

Enemy Units may declare Intercept Reactions against a Unit deployed as part of a Deep Strike, but not Reposition Reactions.
Feel No Pain (X)
"Feel No Pain (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw."
A Model with the Feel No Pain (X) Special Rule gains a Feel No Pain Damage Mitigation Test that may be used in Step 9 of the Shooting Attack process or Step 8 of the Initiative Step of the Fight Sub-Phase process to discard wounds allocated to the Model. A Damage Mitigation Test may be made after and in addition to a Saving Throw. The Target Number for a Feel No Pain Damage Mitigation Test is the value of X attached to the specific variant of the Special Rule.
Critical Hit (X)
"Attacks made with the Critical Hit (X) Special Rule have a chance to automatically cause a wound and inflict 1 extra point of Damage."
When any Hit Test is made for an attack with the Critical Hit (X) Special Rule, if the result of the Dice Roll, before any modifiers are applied, is equal to or greater than the value of X attached to this variant of the Critical Hit (X) Special Rule, then if a Hit is inflicted by that Hit Test, that Hit becomes a 'Critical Hit'.

A Critical Hit automatically inflicts a wound without any dice being rolled, counting as the roll of a '6' for any variable Special Rules that might be triggered by a Wound Test, and increases the Damage of the Hit by +1.

Profiles:

Profile TypeMWSBSSTWIALDCLWPINSAVINV
Alexis Polux

Infantry (Unique, Command)

7

6

4

4

4

3

5

3

9

9

8

8

2+

4+

Melee Weapon IMAMSMAPDSpecial RulesTraits
Hammerblow

1

1

10

2

3

Critical Hit (6+)

Power

Gambit:
Hammerblow
Summary:

Alexis Polux can make an alternative attack during a Challenge.

Description:

While this Gambit is selected, this Model gains the Hammerblow Weapon Profile and may not choose to make attacks with any other Weapon in the Strike Step.