"A Model with this Special Rule has a bonus to Repair Tests to remove Statuses." If the Active Player makes a Repair Test in the Statuses Sub-Phase of the End Phase for a Model with the Vehicle Type with this Special Rule, they ignore the usual Target Number of 6. Instead, the value of X attached to the variant of this Special Rule is used as the Target Number for that Repair Test. For example, a Model with the Auto-repair (4+) Special Rule would pass any Repair Tests made for it on the result of a 4 or higher.
"A Model with this Special Rule can explode and cause Hits to nearby Models and Units." Before a Model with the Explodes (X) Special Rule is Removed as a Casualty, the Controlling Player must roll a Dice. If the result of that roll equals or exceeds the value of X attached to this variant of the Explodes (X) Special Rule, the Model explodes. Every Unit with one or more models within 6" of an exploding Model suffers a number of Hits equal to the Base Wounds Characteristic of Base Hull Points Characteristic of the exploding Model. Each such Hit has a Strength of 8, an AP of '-', and a Damage of 1. Once all Hits caused by this Special Rule have been resolved, the Model with the Explodes (X) Special Rule is Removed as a Casualty as normal.
A Model with the Colossus Special Rule changes elements of the Knight Sub-Type regarding bases, Line of Sight, Firing Arcs and Armour Facings. A Model with both the Knight Sub-Type and the Colossus Special Rule is not required to have a base, and when measuring for that Model, all distances are measured to and from the Model's Hull. A Model with both the Knight Sub-Type and the Colossus Special Rule does block Line of Sight in the manner of other Vehicles. Additionally, when determining Front and Rear Firing Arcs and Armour Facings for a Model with both the Knight Sub-Type and the Colossus Special Rule, draw an imaginary line along the centre of the Model, from left to right or right to left, equally dividing the front and rear portions of the Model.
Models with this Special Rule can shoot at multiple targets at full Ballistic Skill. When making multiple Shooting Attacks in the same Shooting Phase, a Model with this Special Rule and the Vehicle Type does not have to make all attacks as Snap Shots.