Bulky (X) Models with the Bulky (X) Special Rule take up more space on Transport Models."
A Model with the Bulky (X) Special Rule does not use up 1 Point of Transport Capacity when it Embarks on a Model with the Transport Sub-Type. Instead it uses up a number of points of Transport Capacity equal to the value of X attached to eh variant of the Bulky (X) possessed by that Model.
Explodes (X) "A Model with this Special Rule can explode and cause Hits to nearby Models and Units."
Before a Model with the Explodes (X) Special Rule is Removed as a Casualty, the Controlling Player must roll a Dice. If the result of that roll equals or exceeds the value of X attached to this variant of the Explodes (X) Special Rule, the Model explodes. Every Unit with one or more models within 6" of an exploding Model suffers a number of Hits equal to the Base Wounds Characteristic of Base Hull Points Characteristic of the exploding Model. Each such Hit has a Strength of 8, an AP of '-', and a Damage of 1. Once all Hits caused by this Special Rule have been resolved, the Model with the Explodes (X) Special Rule is Removed as a Casualty as normal.
Move Through Cover "The Move Through Cover Special Rule allows the penalties of terrain to be ignored."
A Unit that includes at least one Model with the Move Through Cover Special Rule ignores the effects of Difficult Terrain and Dangerous Terrain. If called upon to take a Dangerous Terrain Test then such a Unit is assumed to automatically pass without any Dice being rolled.