Eversor Assassin

(Entry)
Type: model
Categories: Infantry Model Type, Champion Model Sub-Type, Light Model Sub-Type
EntryId: d5b9-edb6-e550-a985
Hidden: false

Constraints:

min: 1
max: 1
Options (3)
Rules (9)
Frenzon Rage
"This Gambit increases the Eversor Assassin’s Attacks Characteristic and the result of a Focus Roll made for it in a Challenge at the cost of suffering an automatic wound."


While a Model with this Special Rule is engaged in a Challenge, its Controlling Player must select the following Gambit – any Special Rule or Gambit that would stop the Controlling Player from selecting this Gambit is ignored 
and has no effect:


Biological Overload: If this Gambit is selected, the Controlling Player gains a +3 modifier to the Focus Roll in the following Focus Step, and this Model modifies its Attacks Characteristic by +3 for the duration of the following Strike Step. However, for each unmodified Hit Test result of a 1 rolled in the following Strike Step for this Model’s Attacks, the Model suffers a wound, with an AP of 2 and a Damage of 1, allocated at the end of the Strike Step
Reaping Blow (X)
"If a Model with this Special Rule is outnumbered, it gains extra attacks."
If a Model is outnumbered in Combat and either has this Special Rule or is made to attack with a Weapon that has this Special Rule, then that Model gains a bonus to its Attacks Characteristic equal to the value of X attached to the variant of this Special Rule it has access to. To be considered outnumbered, the total number of friendly Models Locked in Combat in the same Combat must be less than the total number of enemy Models Locked in Combat in the same Combat - Models with the Bulky (X) Special Rule count as a number of Models equal to the value of X in the Variant of the Bulky (X) Special Rule that Model has. This Special Rule has no effect during the Challenge Sub-Phase, and no Model that is Engaged in a Challenge may gain additional Attacks due to this Special Rule.
Eternal Warrior (X)
"A Model with this Special Rule takes less Damage from attacks."
When a Model with the Eternal Warrior (X) Special Rule is allocated an Unsaved Wound, the Damage of the Unsaved Wound is reduced by the value of X attached o the specific variant of the Eternal Warrior (X) Special Rule. The effects of this Special Rule cannot reduce the Damage of an Unsaved Wound to less than 1, regardless of the value of X.
Explodes (X)
"A Model with this Special Rule can explode and cause Hits to nearby Models and Units."
Before a Model with the Explodes (X) Special Rule is Removed as a Casualty, the Controlling Player must roll a Dice. If the result of that roll equals or exceeds the value of X attached to this variant of the Explodes (X) Special Rule, the Model explodes. Every Unit with one or more models within 6" of an exploding Model suffers a number of Hits equal to the Base Wounds Characteristic of Base Hull Points Characteristic of the exploding Model. Each such Hit has a Strength of 8, an AP of '-', and a Damage of 1. Once all Hits caused by this Special Rule have been resolved, the Model with the Explodes (X) Special Rule is Removed as a Casualty as normal.
Heedless
"A Unit that includes any Models with this Special Rule cannot claim Objectives."
A Unit that includes any Models with this Special Rule cannot Control or Contest any Object Marker - this overrides any other Rule or Special Rule that may apply to the Unit regardless of the source of the Rule or effect.
Infiltrate (X)
"Models with the Infiltrate (X) Special Rule can deploy outside of their Deployment Zone." 
At the start of a Mission, when deploying Units, the Controlling Player of a Unit that is composed entirely of Models with the Infiltrate (X) Special Rule may choose to deploy that Unit outside of that Player’s Deployment Zone. That Unit may be deployed anywhere that is either in the Controlling Player’s Deployment Zone or outside of the Opposing Player’s Deployment Zone and is at least a number of inches equal to the highest value of X attached to any variant of the Infiltrate (X) Special Rule in that Unit away from any Enemy Model.

Units deployed using the Infiltrate (X) Special Rule are deployed at the same time as other Units under a Player’s control, unless the specific Rules of a given Mission state otherwise. The Infiltrate (X) Special Rule only has an effect when deploying Units before the start of the First Turn of a Battle, and Units deploying on the Battlefield after the First Turn has begun gain no benefit from this Special Rule. A Unit that is deployed outside of the Controlling Player’s Deployment Zone by means of this Special Rule may not have a Charge declared for in the Firs Battle Turn.
Move Through Cover
"The Move Through Cover Special Rule allows the penalties of terrain to be ignored."
A Unit that includes at least one Model with the Move Through Cover Special Rule ignores the effects of Difficult Terrain and Dangerous Terrain. If called upon to take a Dangerous Terrain Test then such a Unit is assumed to automatically pass without any Dice being rolled.
Shrouded (X)
"Shrouded (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw."
A model with the Shrouded (X) Special Rule gains a Shrouded Damage Mitigation Test that may be used in Step 9 of the Shooting Attack process to discard Wounds allocated to the Model. A Damage Mitigation Test may be made after and in addition to a Saving Throw. The Target Number for a Shrouded Damage Mitigation Test is the value of X attached to the specific variant of the Special Rule. A Shrouded Damage Mitigation Test may not be made against wounds inflicted by a Melee Weapon.
Nemesis
Unless it is the closest enemy Model, Shooting Attacks which target a Model with this Special Rule are always made as Snap Shots.


When a Unit that includes only Models with this Special Rule is the target of a Shooting Attack, all attacks made as part of that Shooting Attack must be made as Snap Shots, unless that Unit is the closest enemy Unit to the Unit making the Shooting Attack. This Special Rule has no effect on Volley Attacks and attacks made with the Precision (X) Special Rule

Profiles:

Profile TypeMWSBSSTWIALDCLWPINSAVINV
Eversor Assassin

Infantry (Champion, Light)

8

6

5

4

4

3

5

4

10

10

7

7

4+

4+

Traits Description
[Allegiance]
Reaction
Tactical Displacement
Summary:

This Advanced Reaction allows the Reactive Player to move Models with the Divisio Assassinorum Trait when they are targeted by a Shooting Attack.

Trigger:

The Reactive Player may declare a Tactical Displacement Advanced Reaction in the Shooting Phase, during Step 3 of the Shooting Attack sequence of any Shooting Attack made by the Active Player that targets a Unit that contains only Models with the Divisio Assassinorum Trait.

Cost:

The Reactive Player must spend 1 point of their Reaction Allotment to declare a Tactical Displacement Advanced Reaction, this cost paid as soon as the declaration is made.

Target:

The Target Unit is always the Unit whose Shooting Attack triggered the Advanced Reaction. The Reacting Unit is always the Unit that was the target of the Shooting Attack that triggered the Advanced Reaction.

Process:
  1. All Models in the Reacting Unit may be moved by up to a number of inches equal to their Intelligence Characteristic, but may not end the move within 1" of any enemy Models.
  2. Once this move is resolved, if no Model within the Reacting Unit is determined to be within Line of Sight and/or Range of any Model in the Target Unit, the Active Player may select an alternative target for that Attacking Unit during the current Shooting Phase.