Vanus Infocyte Assassin

(Entry)
Type: model
Categories: Infantry Model Type, Light Model Sub-Type
EntryId: 2bfd-2f6a-5c52-81e0
Hidden: false

Constraints:

min: 1
max: 1
Options (2)
Rules (7)
Autonomic Servo-limbs
A Model with this Special Rule which is in a Combat may always have the Disengage aftermath option selected for it in the Aftermath Step of the Resolution Sub-Phase of the Assault Phase, regardless of which Player has won that Combat
Infocyte
The Controlling Player of any Models with this Special Rule can spend Reaction Points to make the Auspectre and Signum Shunt Advanced Reactions.
Nemesis
Unless it is the closest enemy Model, Shooting Attacks which target a Model with this Special Rule are always made as Snap Shots.


When a Unit that includes only Models with this Special Rule is the target of a Shooting Attack, all attacks made as part of that Shooting Attack must be made as Snap Shots, unless that Unit is the closest enemy Unit to the Unit making the Shooting Attack. This Special Rule has no effect on Volley Attacks and attacks made with the Precision (X) Special Rule
Heedless
"A Unit that includes any Models with this Special Rule cannot claim Objectives."
A Unit that includes any Models with this Special Rule cannot Control or Contest any Object Marker - this overrides any other Rule or Special Rule that may apply to the Unit regardless of the source of the Rule or effect.
Infiltrate (X)
"Models with the Infiltrate (X) Special Rule can deploy outside of their Deployment Zone." 
At the start of a Mission, when deploying Units, the Controlling Player of a Unit that is composed entirely of Models with the Infiltrate (X) Special Rule may choose to deploy that Unit outside of that Player’s Deployment Zone. That Unit may be deployed anywhere that is either in the Controlling Player’s Deployment Zone or outside of the Opposing Player’s Deployment Zone and is at least a number of inches equal to the highest value of X attached to any variant of the Infiltrate (X) Special Rule in that Unit away from any Enemy Model.

Units deployed using the Infiltrate (X) Special Rule are deployed at the same time as other Units under a Player’s control, unless the specific Rules of a given Mission state otherwise. The Infiltrate (X) Special Rule only has an effect when deploying Units before the start of the First Turn of a Battle, and Units deploying on the Battlefield after the First Turn has begun gain no benefit from this Special Rule. A Unit that is deployed outside of the Controlling Player’s Deployment Zone by means of this Special Rule may not have a Charge declared for in the Firs Battle Turn.
Move Through Cover
"The Move Through Cover Special Rule allows the penalties of terrain to be ignored."
A Unit that includes at least one Model with the Move Through Cover Special Rule ignores the effects of Difficult Terrain and Dangerous Terrain. If called upon to take a Dangerous Terrain Test then such a Unit is assumed to automatically pass without any Dice being rolled.
Shrouded (X)
"Shrouded (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw."
A model with the Shrouded (X) Special Rule gains a Shrouded Damage Mitigation Test that may be used in Step 9 of the Shooting Attack process to discard Wounds allocated to the Model. A Damage Mitigation Test may be made after and in addition to a Saving Throw. The Target Number for a Shrouded Damage Mitigation Test is the value of X attached to the specific variant of the Special Rule. A Shrouded Damage Mitigation Test may not be made against wounds inflicted by a Melee Weapon.

Profiles:

Profile TypeMWSBSSTWIALDCLWPINSAVINV
Vanus Infocyte Assassin

Infantry (Light)

7

5

5

4

4

3

5

3

10

10

8

10

4+

4+

Reaction
Auspectre
Summary:

This Advanced Reaction allows the Reactive Player to disrupt the placement of an enemy flyer when it arrives from Aerial Reserves.

Trigger:

The Reactive Player may declare an Auspectre Advanced Reaction in the Reserves Sub-Phase of the Movement Phase, when the Active Player makes a successful Reserves Test for a Unit that is in Aerial Reserves.

Cost:

The Auspectre Advanced Reaction has no cost.

Target:

For an Auspectre Reaction, the Target Unit is always the Unit in Aerial Reserves for which the successful Reserves Test was made which triggered this Reaction. The Reacting Unit is always a Unit with the Disruptor Trait that is under the control of the Reactive Player.

Process:
  1. The Active Player must assign a Combat Assignment to the Target Unit.
  2. Before the Active Player places the Target Unit on the Battlefield, the Reactive Player must make an Intelligence Check for the Reacting Unit.
  3. If the Intelligence Check is passed, the Reactive Player may place the Target Unit at any valid point along a Battlefield Edge according to its Combat Assignment, instead of the Active Player. If the Intelligence Check is failed, the Reaction has no effect.
  4. During the following Movement Phase, the Active Player may move the Target Unit normally, as per the Combat Assignment given to it.
Signum Shunt
Summary:

This Advanced Reaction allows the Reactive Player to attempt to Suppress or Pin a Unit that arrives from Reserves.

Trigger:

The Reactive Player may declare a Signum Shunt Advanced Reaction in the Reserves Sub-Phase of the Movement Phase, when the Active Player deploys a Unit from Reserves.

Cost:

The Signum Shunt Advanced Reaction has no cost.

Target:

The Unit entering play from Reserves is always the Target Unit of this Reaction. The Reacting Unit is always a Unit with the Disruptor Trait that is under the control of the Reactive Player, which is also within 12" and Line of Sight to the Target Unit.

Process:

The Controlling Player must make an Intelligence Check for the Reacting Unit. If this Check is passed, the Target Unit gains the Suppressed or Pinned Tactical Status (decided by the Reactive Player). If this Check is failed, this Reaction has no effect.

Tactical Displacement
Summary:

This Advanced Reaction allows the Reactive Player to move Models with the Divisio Assassinorum Trait when they are targeted by a Shooting Attack.

Trigger:

The Reactive Player may declare a Tactical Displacement Advanced Reaction in the Shooting Phase, during Step 3 of the Shooting Attack sequence of any Shooting Attack made by the Active Player that targets a Unit that contains only Models with the Divisio Assassinorum Trait.

Cost:

The Reactive Player must spend 1 point of their Reaction Allotment to declare a Tactical Displacement Advanced Reaction, this cost paid as soon as the declaration is made.

Target:

The Target Unit is always the Unit whose Shooting Attack triggered the Advanced Reaction. The Reacting Unit is always the Unit that was the target of the Shooting Attack that triggered the Advanced Reaction.

Process:
  1. All Models in the Reacting Unit may be moved by up to a number of inches equal to their Intelligence Characteristic, but may not end the move within 1" of any enemy Models.
  2. Once this move is resolved, if no Model within the Reacting Unit is determined to be within Line of Sight and/or Range of any Model in the Target Unit, the Active Player may select an alternative target for that Attacking Unit during the current Shooting Phase.
Traits Description
[Allegiance]