Model no longer counts as regular. Cover(no). Model does not suffer a penalty for attacking with heavy weapons without priority. Attacks vs Massive models within 2” of regular models become inaccurate instead of potshots from the intermingled rule. Massive models within 2” of regular models attack targets beyond 2” with inaccurate instead of potshots from the Close Quarters rule. Model’s unarmed attack is CC (2), hit(-2), wound(+2). Model is not automatically wounded on rolls of ‘6’, instead add +1 to the wound roll for each ‘6’ discarded. requiring two ‘6’s for 7, three for 8, etc.
Unit is Massive (If not a vehicle). Unless the source has Superior at the same or greater scale (1 is default): ● Model may not be allocated action markers from sources other than attacks. ● Model does not roll on the damage table for other reasons than losing its last wound. ● Model may not be moved by outside effects. ● Model is not affected by bestow, cause or inflict.
Ignore (most) terrain when moving.
May transport 20 regular models (see also the transport rules). If they can’t be attacked, passengers are also unaffected by/does not affect others with bestow/inflict/cause/cancel/mystic traits from outside the vehicle.
Instead of normal movement (including aircraft being removed from the table) model moves (counter)clockwise between board edge midpoints in the endphase, or returns to staging. If in staging, starts at any friendly board edge. If multiple Pylon Pattern units are at the same board edge place them in a row centred on the midpoint.
For every action marker you would allocate from suppression to a unit with one or more models with this trait, the unit instead suffers one (1) wound. This wound has to be allocated to a model with this trait. Use of the trait is optional.
Infantry(hover)
10
4
8 min 4
0
6