Master Electromancer

(Entry)
Type: upgrade
EntryId: 7863-5a25-82ee-ce2a
Hidden: false
Rules (1)
Electromancy Mystic(2)
When activated, may roll level number of dice and pick one (1) available power from school mystic list. If you get several dice at target level, you may use boosted version. Also apply all results of ‘1’.

Example: Player A rolls ‘1’,’1’,’5’ and may select a 5+ or worse power from the applicable school. Player A also applies the boosted version of the ‘1’ result.
Used By (1)