Ranger

(Entry)
Type: model
EntryId: e369-fc6d-64cf-a27c
Hidden: false
Costs: 15 p

Constraints:

max: 10
min: 5
Options (1)
Rules (6)
Move(fleet)
Move one (1) extra move when taking the double move action.
Move and Fire
May attack with hit(-1) after double move, ranged attacks only. If the unit suffers any suppression after the two moves, it loses the attack.
Infiltrate
Unit may deploy anywhere on table during the first initiative phase of the game, beyond 12” of enemy units and board edge(s), in reverse initiative order. If it does, the unit has scoring(no) turns 1-2.
Move(nimble)
No movement penalty for difficult terrain.
Concealment(12")
Target(+1) vs ranged attacks beyond 12" only. Multiple sources of Concealment does not stack.
Priority(hit(re-roll))
When attacking with priority gain hit(re-roll): May re-roll any hit dice.

Profiles:

Models TypeWoundsTargetDefenceToughMoraleMove
Se. Ranger

Infantry(fleet, nimble)

1

4

4

0

0

6

Modifiers:

decrement max 1
1 selections of Ranger Exalted in Seelie Rangers (recursive)
decrement min 1
1 selections of Ranger Exalted in Seelie Rangers (recursive)