Seelie Spider Knight Regent

(Entry)
Type: unit
EntryId: 0ce0-9d1e-50e9-ccfb
Hidden: false
Costs: 55 p

Constraints:

max: 1
min: 1
Options (1)
Rules (7)
Attack(x3)
Attack dice for this model is modified by x3. This only includes the model’s original attacks, and not those granted by Mystic powers, Faction powers, upgrades and the like. Additionally, it does not apply to one use attacks.
Leader(1)
Remove a total of 1 extra action markers from non-vehicle units within 12” in endphase.
Move and Fire
May attack with hit(-1) after double move, ranged attacks only. If the unit suffers any suppression after the two moves, it loses the attack.
Accurate
Attacks with this model has hit(+1). Multiple sources of Accurate does not stack.
Attach(spiders)
Model may attach to one unit of seelie knights - spiders	 before game, becoming part of the unit for all purposes. When allocating wounds, this model is exempt from the “wounded models take precedence” rule.
Move(fleet)
Move one (1) extra move when taking the double move action.
Move(teleport)
Ignore terrain when moving, enemies may only trace line of sight to where the unit starts or ends up during activation.

Profiles:

Models TypeWoundsTargetDefenceToughMoraleMove
Se. Spider Knight Regent

Regular

3

4

6

2

0

6