Republic Cruise missile

(Entry)
Type: model
EntryId: d700-050a-14cd-badc
Hidden: false

Constraints:

max: 1
min: 1
Rules (4)
Vehicle(simple)
Model no longer counts as regular. Move(9). Additional rules in the “Vehicles” section of the core rules. Model is destroyed by any positive result on the vehicle damage table. All other results have no effect
Aircraft
Target(min 6) or Target(6) vs attacks with antiair. Move(flight). CC(no). Never starts the game deployed on the board.
Returns to staging in endphase.
If activated in staging with a single action marker, you may still perform a full action on 4+, and recieves only 1 action marker.
inaccurate vs ground targets.
Passengers forced to disembark a destroyed aircraft take a wound(min 6) hit for each
wound instead of a dangerous terrain test.
May not be the target of weapons that have less than two (2) attack dice or 24” or less range unless they are mounted on aircraft.
Weapons on Aircraft do not become accurate from the heavy trait.
Move(flight)
Model has unlimited move, ignores terrain when moving and counts as elevated (see terrain).
Detonation
Use as an attack. All units suffer a wound(+2) hit for each wound it has within 9” of this model, cover applies. Closest enemy model within 1” suffers wound(+8) hits instead. Remove model after attack.

Profiles:

Vehicles TypeWoundsTargetDefenceCapacityMove
Re. Cruise missile

Vehicle(aircraft, simple)

1

min 6 OR 6, re-roll

3

-

flight