Mystic hunter

(Entry)
Type: model
EntryId: f397-c999-7577-3f28
Hidden: false
Costs: 50 p

Constraints:

max: 1
Options (1)
Rules (8)
Scoring(no)
This model doesn’t count its presence towards scoring objectives.
Move(nimble)
No movement penalty for difficult terrain.
Infiltrate
Unit may deploy anywhere on table during the first initiative phase of the game, beyond 12” of enemy units and board edge(s), in reverse initiative order. If it does, the unit has scoring(no) turns 1-2.
Move(fleet)
Move one (1) extra move when taking the double move action.
Inflict Disruption(12")
Models of enemy units within 12" has Distruption: Units may not remove extra action markers in endphase.
Terror(6")
Units within 6" of any model with this trait counts as within 2” of an enemy unit for overrun and withdrawal purposes in the endphase.
Move and Fire
May attack with hit(-1) after double move, ranged attacks only. If the unit suffers any suppression after the two moves, it loses the attack.
Cause Unstable (12”, mystics)
All mystics of units (friendly and enemy) within 12" takes a dangerous terrain test in the withdrawal step of every endphase. Stacks with further instances of Unstable.

Profiles:

Models TypeWoundsTargetDefenceToughMoraleMove
As. Mystic hunter

Regular

1

4, re-roll

min 6x2

6

0

6