Laser Armament

(Entry)
Type: upgrade
EntryId: e952-e88f-324a-5b9c
Hidden: false
Costs: 15 pts
Rules (2)
Burnthrough-X
Each of this Weapon’s critical hits reduces the target’s Energy/Kinetic Save by X for hits caused by this Weapon for this attack. Saves made for other Weapons are unaffected. Roll attacks separately for each Burnthrough Weapon.
Flash-X
When this Weapon inflicts damage, the damaged Group (or Ship if it ignores the usual coherency rules) gains X Spikes.

Profiles:

Weapon ArcAttLockDmgTypeSpecial
Laser Armament

F/S/R

2

3+

1

E

Burnthrough-1, Flash-1