Genesis Spikes

(Entry)
Type: upgrade
EntryId: 033f-28a4-520d-94d3
Hidden: false

Constraints:

min: 1
max: 1
Rules (3)
Genesis Spikes
When this weapon successfully inflicts any amount of damage against a City, place a Mutant Fauna token on that Dropsite. Mutant Fauna tokens are not Battalions and cannot control or contest a Dropsite. When any player deploys any number of Battalions to that Dropsite, if that Dropsite has any Mutant Fauna tokens, those Battalions are only placed on a roll of a 5+. If any Battalions are not placed this way, remove a Mutant Fauna token from that Dropsite. If a Dropsite starts a round with a Mutant Fauna token, remove that token at the end of the round.
Bombardment
This Weapon ignores the penalties for attacking Cities and Ships in Atmosphere.
Improve the Lock of this Weapon by 2 when attacking Cities.
When attacking a Ship in Orbit with this weapon, it always hits on a 6+ and can never cause a critical.
This weapon cannot be used to attack Ships in Orbit while the attacking Ship is in Atmosphere.
Penetrator
Each of this Weapon’s critical hits cause a Core hit instead of its normal Damage Type.

Profiles:

Weapon ArcAttLockDmgTypeSpecial
Genesis Spikes

F/S/R

3

5+

2

K

Bombardment, Penetrator