Terrifying Enemy Regiments in contact with one or more Stands with this special rule suffer a -1 penalty to their Resolve Characteristic (this applies to all Stands in the enemy Regiment). In addition, Enemy Regiments in contact with one or more Stands with this special rule making a Combat Rally Action must roll a dice and compare it to their Resolve characteristic. If the roll is equal to or less than their Resolve, the Combat Rally succeeds. If not, it fails, and the Regiment remains Broken.
Barrage A Stand with this special rule
contributes shots if its Regiment takes a
Volley Action. e Range, special rules and
number of shots of that Barrage are given in
parentheses aer the Barrage special rule, e.g.
Barrage 2 (24", Armor Piercing 1) indicates
that that Stand has a Barrage special rule with
2 shots, a 24" range and the Armor Piercing 1
special rule. us, the Barrage Value would be
multiplied by the number of models in the Stand
to determine how many Ranged Attacks that
Stand contributes to the Regiment.
If your Stand has several Barrage proles, you
may choose which one it uses.