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Conquest: Last Argument of Kings
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Rules
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Rules
(Book)
Rules (131)
Character
Wizard
Priest
Long Lineage
Eccentric
Tactical Tier 1
Tactical Tier 2
Tactical Tier 3
Combat Tier 1
Combat Tier 2
Combat Tier 3
Magic Tier 1
Magic Tier 2
Magic Tier 3
Eccentric
Disciplined
Knowledged
Tactical Mastery: Calm Strategist
Long Lineage
Expose Weakness
Marksmanship
Veteran Warrior
Overkill
Disorienting Strikes
Learned in the Occult
Magus
Cautious Casting
Focused
Wizened Caster
Combat Tier 1
Combat Tier 2
Combat Tier 3
Magic Tier 1
Magic Tier 2
Magic Tier 3
Tactical Tier 1
Tactical Tier 2
Tactical Tier 3
Tactical Tier 1
Tactical Tier 2
Tactical Tier 3
Combat Tier 2
Combat Tier 1
Combat Tier 3
Magic Tier 1
Magic Tier 2
Magic Tier 3
Arcing Fire
Armour Piercing
Aura of Death
Barrage
Bastion
Biotic Renewal
Blessed
Bloodlust
Brutal Impact
Burnout
Cleave
Deadly Blades
Deadly Shot
Decay
Devout
Double Time
Fearless
Fiend Hunter
Fire And Advance
Flank
Fluid Formation
Flurry
Flux-Powered
Fly
Forward Deployment
Fury
Lethal Demise
Linebreaker
Overcharge
Parry
Phalanx
Precise Shot
Quicksilver Strike
Rake Attack
Rapid Volley
Rebellious
Redress Rank
Regeneration
Relentless Blows
Resist Decay
Seize the Day
Shield
Smite
Snapfire
Spearhead
Support
Sureshot
Terrifying
Throwing Weapons
Torrential Fire
Turn the Tide
Unstoppable
Unstoppable Charge
Vanguard
Retinues
Feral
Leader
Standard Bearer
Priest
Wizard
Fearsome
Combat Mastery: Wedge!
Tactical Mastery: Captain of the Garrison
Tactical Mastery: Trained in Trigonometry
Arcane Mastery: Death Cult
Arcane Mastery: Mystical Wards
Cautious Casting
Focused
Learned in the Occult
Magus
Wizened Caster
Pheromonic Node: Leader
Pheromonic Node: Standard Bearer
Assault Preceptor
Catabolic Node
Ward Preceptor
Attracting Pheromones
Elder
Combat Mastery: Eagle Eye
Fleshcarver
Plaguelord
Mastery of Flesh Tier 1
Mastery of Flesh Tier 2
Mastery of Flesh Tier 3