(+1) to all close-combat assault Combat Roll(s) vs infantry models.
Allows for a ranged assault or other effect to affect any model caught within the specied radius.
Allows for indirect-re ranged assault with or without a valid LoS.
Critical Fumble (Combat Roll only) requires 1d6 roll. On a (1) or (2) result, “jam/out of ammo” for all weapon systems of that type.
Blocks use vs aircraft or infantry as part of a ranged assault Combat Action.
A small “bomb” that is thrown by hand and is especially useful during close-assault and for “clearing” out an enemy-occupied structure. As an exception to the rule on p. 66, infantry equipped with grenades can be used to conduct a close-combat assault against an enemy infantry model located “inside” a structure. An attacking model must be in B2B contact with the structure and both attacking and defending models must be on the same elevation level or adjacent floors (if both models are inside the structure).
Model is considered a soft target when determining damage value track to use.
Counts as two models for the purpose of transport.
Allows model to conduct a direct-fire ranged assault from some Blocking Cover terrain objects with no return fire permitted by enemy model(s).
Removes one Combat Roll penalty per level when using the Combat Action: Run N’ Gun. Does NOT provide Combat Roll bonus.
3
1
1/1
0/0
-
2
3/3
2/2
-/1
AoE 1, Anti-Inf
16
14
IF, Ltd. Ammo, Strike
Anti-Inf
Soft, Bulky, Pop-Up, Assault 1