Increases the chance of a Critical Success (+1d6 to nal roll) when making a Combat Roll. Blaster (+1), Blaster 1 (+2), Blaster 2 (+3).
A small “bomb” that is thrown by hand and is especially useful during close-assault and for “clearing” out an enemy-occupied structure. As an exception to the rule on p. 66, infantry equipped with grenades can be used to conduct a close-combat assault against an enemy infantry model located “inside” a structure. An attacking model must be in B2B contact with the structure and both attacking and defending models must be on the same elevation level or adjacent floors (if both models are inside the structure).
Blocks use of weapon system(s) as part of a ranged assault vs model equal to or less than the stated range.
(+1) to all close-combat assault Combat Roll(s) vs infantry models.
Allows for indirect-re ranged assault with or without a valid LoS.
Allows for a ranged assault or other effect to affect any model caught within the specied radius.
Doubles any damage to infantry models when in clear/open terrain types.
Model is considered a soft target when determining damage value track to use.
Allows model to conduct a direct-fire ranged assault from some Blocking Cover terrain objects with no return fire permitted by enemy model(s).
Removes one Combat Roll penalty per level when using the Combat Action: Run N’ Gun. Does NOT provide Combat Roll bonus.
Counts as two models for the purpose of transport.
4
3
3/3
2/2
1/1
-
2
1/0
-/2
-/1
1
6
Blaster
Anti-Inf
IF, AoE 1, Ravage
Soft, Bulky, Pop-Up, Assault 1