Critical Fumble (Combat Roll only) requires 1d6 roll. On a (1) result, “jam/out of ammo” for all weapon systems of that type
Doubles any damage to infantry models when in clear/open terrain types.
Increases the chance of a Critical Success (+1d6 to nal roll) when making a Combat Roll. Blaster (+1), Blaster 1 (+2), Blaster 2 (+3).
Blocks use vs aircraft or infantry as part of a ranged assault Combat Action.
Allows for indirect-re ranged assault with or without a valid LoS.
Allows for a ranged assault or other effect to affect any model caught within the specied radius.
Allows model to add (+1) to AoE or damage value of weapon system(s) by reducing other by (-1). Cannot be used to reduce below “0".
Model is subject to any game rules that may apply to a model with the SA Hard.
(+1/+2) to all direct-fire ranged assault Combat Roll(s) or Strike-Point Roll(s). Requires Target-Lock Action to activate.
Allows a model to mount a weapon system up to two damage tracks heavier than it would normally be allowed to use, decreasing it’s base armor value by (-1). (Already Calculated)
Removes one Combat Roll penalty per level when using the Combat Action: Run N’ Gun. Does NOT provide Combat Roll bonus.
Each ammo bin level allows a model to ignore one “out of ammo” critical fumble result as detailed by the SA: Ammo/Limited Ammo.
5
4
3
3/3
2/2
1/1
-
6
2
0
7
4/4
5/2
4/2
4/1
3/1
L1/R1
14
12
IF, Ltd. Ammo, AoE (1), Ravage, SMART
1
F1
Ammo, Blaster 1, Strike
Hard, Assault 1, Improved Chassis, Ammo Bin X1 , Advanced TC 1