Mercenary [Mummy]

(Unit)
Type: model
Category: Inducements
Categories: Players, Mercenary, Mummy, Positionals, Inducements
LinkId: 2bc6-848c-6a15-52d6
Hidden: false
Costs: 155000 TV
Options (1)
Rules (3)
Loner (4+)
If this player wishes to use a team re-roll, roll a D6. If you roll equal to or higher than the target number shown in brackets, this player may use the team re-roll as normal. Otherwise, the original result stands without being re-rolled but the team re-roll is lost just as if it had been used. This Trait must still be used if the player is Prone or has lost their Tackle Zone.
Regeneration
After a Casualty roll has been made against this player, roll a D6. On a roll of 4+, the Casualty roll is discarded without effect and the player is placed in the Reserves box rather than the Casualty box of their team dugout. On a roll of 1-3, however, the result of the Casualty roll is applied as normal. This Trait may still be used if the player is Prone, Stunned, or has lost their Tackle Zone.
Mighty Blow (+1)
When an opposition player is Knocked Down as the result of a Block action performed by this player (on its own or as part of a Blitz action), you may modify either the Armour roll or Injury roll by the amount shown in brackets. This modifier may be applied after the roll has been made. This Skill cannot be used with the Stab or Chainsaw traits.

Profiles:

Player MASTAGPAAVPrimarySecondaryCost
Mummy

3

5

5

-

10

S

AG

125000

Mighty Blow (+1), Regeneration

Modifiers:

set hidden true
1+ selections of Freebooters in roster (recursive)
Used By (1)