Mercenary [Old World Dwarf Runner]

(Unit)
Type: model
Category: Inducements
Categories: Players, Mercenary, Old World Dwarf Runner, Positionals, Inducements
LinkId: e1cc-eb31-206b-59a7
Hidden: false
Costs: 115000 TV
Options (1)
Rules (3)
Thick Skull
When an Injury roll is made against this player (even if this player is Prone, Stunned or has lost their Tackle Zone), they can only be KO’d on a roll of 9, and will treat a roll of 8 as a Stunned result. If this player also has the Stunty trait, they can only be KO’d on a roll of 8, and will treat a roll of 7 as a Stunned result. All other results are unaffected.
Sure Hands
This player may re-roll any failed attempt to pick up the ball. In addition, the Strip Ball skill cannot be used against a player with this Skill.
Loner (4+)
If this player wishes to use a team re-roll, roll a D6. If you roll equal to or higher than the target number shown in brackets, this player may use the team re-roll as normal. Otherwise, the original result stands without being re-rolled but the team re-roll is lost just as if it had been used. This Trait must still be used if the player is Prone or has lost their Tackle Zone.

Profiles:

Player MASTAGPAAVPrimarySecondaryCost
Old World Dwarf Runner

6

3

3

4

9

GP

AS

85000

Loner (3+), Sure Hands, Thick Skull

Modifiers:

set hidden true
1+ selections of Freebooters in roster (recursive)
Used By (1)
Old World Alliance(Catalogue)