Journeyman [Norse Raider Lineman]

(Entry)
Type: model
Categories: Journeymen, Players, Norse Raider Lineman
EntryId: fa88-4d93-db96-18b3
Hidden: false
Costs: 50000 TV
Options (2)
Rules (4)
Block
When a Both Down result is applied during a Block action, this player may choose to ignore it and not be Knocked Down, as described on page 57.
Loner (4+)
If this player wishes to use a team re-roll, roll a D6. If you roll equal to or higher than the target number shown in brackets, this player may use the team re-roll as normal. Otherwise, the original result stands without being re-rolled but the team re-roll is lost just as if it had been used. This Trait must still be used if the player is Prone or has lost their Tackle Zone.
Drunkard
This player suffers a -1 penalty to the dice roll when attempting to Rush.
Thick Skull
When an Injury roll is made against this player (even if this player is Prone, Stunned or has lost their Tackle Zone), they can only be KO’d on a roll of 9, and will treat a roll of 8 as a Stunned result. If this player also has the Stunty trait, they can only be KO’d on a roll of 8, and will treat a roll of 7 as a Stunned result. All other results are unaffected.

Profiles:

Player MASTAGPAAVSkills & TraitsPrimarySecondaryCost
Norse Raider Lineman

6

3

3

4

8

Block, Drunkard, Thick Skull

G

APS

50000

Used By (1)
Norse Team(Catalogue)