Chaos Sorcerer

(Entry)
Type: upgrade
Categories: Wizard, (In)Famous Coaching Staff
LinkId: fdf0-d74e-b018-f13d
Hidden: true
Costs: 150000 TV

Constraints:

max: 1
Rules (1)
Chaos Sorcerer
Once per game, a Chaos Sorcerer may cast one of the following spells: Thunderbolt, Rampant Mutation

Profiles:

Wizard Spell
Thunderbolt:

You may cast this spell at the end of either player’s team turn, before the next team turn begins. Target any Standing opposition player anywhere on the pitch, and roll a D6:

• On a roll of 3+, the player has been hit by the Thunderbolt. • On a roll of 1 or 2, the player manages to duck or dodge the attack.

A Standing player hit by a Thunderbolt is Knocked Down. When a player is Knocked Down by a Thunderbolt, you may apply a +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made.

Rampant Mutation:

You may cast this spell at the start of any of the opposition’s team turns. Choose a player on your team from among those on the pitch, and roll a D6:

• On a roll of 2+, until the end of this drive that player gains two Mutation skills of your choice. • On a roll of 1, the player becomes a writhing mass of flesh as raw chaos energy flows through them momentarily. The player gains the Disturbing Presence skill until the end of this drive.

Modifiers:

set hidden false
1+ selections of Favored of... in roster (recursive)
Used By (10)