Werewolf

(Entry)
Type: model
Categories: Werewolf, Positionals
EntryId: 33de-d34f-0aab-50b8
Hidden: false
Costs: 125000 TV
Options (3)
Rules (3)
Regeneration
After a Casualty roll has been made against this player, roll a D6. On a roll of 4+, the Casualty roll is discarded without effect and the player is placed in the Reserves box rather than the Casualty box of their team dugout. On a roll of 1-3, however, the result of the Casualty roll is applied as normal. This Trait may still be used if the player is Prone, Stunned, or has lost their Tackle Zone.
Frenzy
Every time this player performs a Block action (on its own or as part of a Blitz action), they must follow-up if the target is pushed back and if they are able. If the target is still Standing after being pushed back, and if this player was able to follow-up, this player must then perform a second Block action against the same target, again following-up if the target is pushed back.

If this player is performing a Blitz action, performing a second Block action will also cost them one square of their Movement Allowance. If this player has no Movement Allowance left to perform a second Block action, they must Rush to do so. If they cannot Rush, they cannot perform a second Block action. 

Note that if an opposition player in possession of the ball is pushed back into your End Zone and is still Standing, a touchdown will be scored, ending the drive. In this case, the second Block action is not performed.

A player with this Skill cannot also have the Grab skill.
Claws
When you make an Armour roll against an opposition player that was Knocked Down as the result of a Block action performed by this player, a roll of 8+ before applying any modifiers will break their armour, regardless of their actual Armour Value.

Profiles:

Player MASTAGPAAVSkills & TraitsPrimarySecondaryCost
Werewolf

8

3

3

4

9

Claws, Frenzy, Regeneration

AG

PS

125000

Modifiers:

add category Emerging Star (Lvl 3)
and
1+ 3rd Advancement in self
0 4th Advancement in self
add category Experienced (Lvl 1)
and
1+ 1st Advancement in self
0 2nd Advancement in self
add category Legend (Lvl 6)
1+ 6th Advancement in self
add category Star (Lvl 4)
and
0 5th Advancement in self
1+ 4th Advancement in self
add category Super Star (Lvl 5)
and
1+ 5th Advancement in self
0 6th Advancement in self
add category Veteran (Lvl 2)
and
1+ 2nd Advancement in self
0 3rd Advancement in self
append name - Emerging Star (Lvl 3)
and
1+ 3rd Advancement in self
0 4th Advancement in self
append name - Experienced (Lvl 1)
and
1+ 1st Advancement in self
0 2nd Advancement in self
append name - Legend (Lvl 6)
1+ 6th Advancement in self
append name - Star (Lvl 4)
and
0 5th Advancement in self
1+ 4th Advancement in self
append name - Superstar (Lvl 5)
and
1+ 5th Advancement in self
0 6th Advancement in self
append name - Veteran (Lvl 2)
and
1+ 2nd Advancement in self
0 3rd Advancement in self
remove category Players
1+ Drafted in self
remove category Players
1+ Miss Next Game in self
remove category Players
1+ Dead! in self
remove category Positionals
1+ Drafted in self
remove category Positionals
1+ Miss Next Game in self
remove category Positionals
1+ Dead! in self
remove category Werewolf
1+ Drafted in self
remove category Werewolf
1+ Miss Next Game in self
remove category Werewolf
1+ Dead! in self
set TV 0
1+ Drafted in self
set TV 0
set TV 0
1+ Miss Next Game in self
set TV 0
1+ Dead! in self
set-primary category Dead Players
1+ Dead! in self
set-primary category Drafted Players
1+ Drafted in self
set-primary category Missing a Game
1+ Miss Next Game in self
set-primary category Temporarliy Retired Players
Used By (1)