Necromancer

(Unit)
Type: model
Category: Team Management
Categories: Team Management
LinkId: 3dd3-698c-c713-268d
Hidden: false

Constraints:

max(roster): 1
min: 1
Rules (1)
Masters of Undeath
The Head Coach of this team is replaced by a Necromancer. Once per game, they can ‘Raise the Dead’:

• If a player on the opposing team with a Strength characteristic of 4 or less and that does not have the Regeneration or Stunty traits suffers a Casualty result of 15-16, DEAD, and if they cannot be saved by an apothecary, a new rookie Zombie Lineman player can be placed immediately in the Reserves box of this team’s dugout. Note that this may cause the team to have more than 16 players for the remainder of
the game.
• During Step 4 of the post-game sequence, this player may be permanently hired for free if the team has fewer than 16 players on its Team Draft list, otherwise it will be lost. The player’s full value still counts towards the Team Value.

Additionally, just like the Head Coach of any other team, a Necromancer can Argue the Call when one of their players is Sent-off for committing a Foul, as long as they haven’t been sent off themselves.

Any time a player is sent off for committing a foul or using a Secret Weapon, you can ‘Argue the call’. Roll a D6. On a roll of 6, the player in question is only sent to the Reserves box. On a roll of a 1, For the rest of the game you cannot argue any calls, and if the ‘Brilliant Coaching’ result is rolled on the Kick-off table, subtract 1 from your dice roll. A turnover is still caused if argue the call is successful. Argue the call may be used in before or after a Bribe, however the Bribe only applies for the player, not the Head Coach.
Used By (2)