Rotspawn

(Entry)
Type: model
Categories: Positionals, Rotspawn, Big Guys
EntryId: 3590-35da-cf42-c10c
Hidden: false
Costs: 140000 TV
Options (3)
Rules (8)
Tentacles
This player can use this Skill when an opposition player they are Marking voluntarily moves out of a square within this player’s Tackle Zone. Roll a D6, adding the ST of this player to the roll and then subtracting the ST of the opposition player. If the result is 6 or higher, or if the roll is a natural 6, the opposition player is held firmly in place and their movement comes to an end. If, however, the result is 5 or lower, or if the roll is a natural 1, this Skill has no further effect.

A player may use this Skill any number of times per turn, during either team’s turn. If an opposition player is being Marked by more than one player with this Skill, only one player may use it.
Regeneration
After a Casualty roll has been made against this player, roll a D6. On a roll of 4+, the Casualty roll is discarded without effect and the player is placed in the Reserves box rather than the Casualty box of their team dugout. On a roll of 1-3, however, the result of the Casualty roll is applied as normal. This Trait may still be used if the player is Prone, Stunned, or has lost their Tackle Zone.
Really Stupid
When this player is activated, even if they are Prone or have lost their Tackle Zone, immediately after declaring the action they will perform but before performing the action, roll a D6, applying a +2 modifier to the dice roll if this player is currently adjacent to one or more Standing team-mates that do not have this Trait:

• On a roll of 1-3, this player forgets what they are doing and their activation ends immediately. Additionally, this player loses their Tackle Zone until they are next activated.
• On a roll of 4+, this player continues their activation as normal and completes their declared action.

Note that if you declared that this player would perform an action which can only be performed once per team turn and this player’s activation ended before the action could be completed, the action is considered to have been performed and no other player on your team may perform the same action this team turn.
Plague Ridden
Once per game, if an opposition player with a Strength characteristic of 4 or less that does not have the Decay, Regeneration or Stunty traits suffers a Casualty result of 15-16, DEAD as the result of a Block action performed or a Foul action committed by a player with this Trait that belongs to your team, and if that player cannot be saved by an apothecary, you may choose to use this Trait. If you do, that player does not die; they have instead been infected with a virulent plague!

If your team has the ‘Favoured of Nurgle’ special rule, a new ‘Rotter Lineman’ player, drawn from the Nurgle roster, can be placed immediately in the Reserves box of your team’s dugout (this may cause a team to have more than 16 players for the remainder of this game). During step 4 of the post-game sequence, this player may be permanently hired, exactly as you would a Journeyman player that had played for your team (see page 72).
Mighty Blow (+1)
When an opposition player is Knocked Down as the result of a Block action performed by this player (on its own or as part of a Blitz action), you may modify either the Armour roll or Injury roll by the amount shown in brackets. This modifier may be applied after the roll has been made. This Skill cannot be used with the Stab or Chainsaw traits.
Loner (4+)
If this player wishes to use a team re-roll, roll a D6. If you roll equal to or higher than the target number shown in brackets, this player may use the team re-roll as normal. Otherwise, the original result stands without being re-rolled but the team re-roll is lost just as if it had been used. This Trait must still be used if the player is Prone or has lost their Tackle Zone.
Foul Appearance
When an opposition player declares a Block action targeting this player (on its own or as part of a Blitz action), or any Special action that targets this player, their coach must first roll a D6, even if this player has lost their Tackle Zone. On a roll of 1, the player cannot perform the declared action and the action is wasted. This Skill may still be used if the player is Prone, Stunned, or has lost their Tackle Zone.
Disturbing Presence
When an opposition player performs either a Pass action, a Throw Teammate action or a Throw Bomb Special action, or attempts to either interfere with a pass or to catch the ball, they must apply a -1 modifier to the test for each player on your team with this Skill that is within three squares of them, even if the player with this Skill is Prone, Stunned or has lost their Tackle Zone.

Profiles:

Player MASTAGPAAVPrimarySecondaryCost
Bloater

4

4

4

6

10

GMS

A

115000

Disturbing Presence, Foul Appearance, Plague Ridden, Regeneration

Modifiers:

add category Emerging Star (Lvl 3)
and
1+ selections of 3rd Advancement in self (recursive)
0 selections of 4th Advancement in self (recursive)
add category Experienced (Lvl 1)
and
1+ selections of 1st Advancement in self (recursive)
0 selections of 2nd Advancement in self (recursive)
add category Legend (Lvl 6)
1+ selections of 6th Advancement in self (recursive)
add category Star (Lvl 4)
and
0 selections of 5th Advancement in self (recursive)
1+ selections of 4th Advancement in self (recursive)
add category Super Star (Lvl 5)
and
1+ selections of 5th Advancement in self (recursive)
0 selections of 6th Advancement in self (recursive)
add category Veteran (Lvl 2)
and
1+ selections of 2nd Advancement in self (recursive)
0 selections of 3rd Advancement in self (recursive)
append name - Emerging Star (Lvl 3)
and
1+ selections of 3rd Advancement in self (recursive)
0 selections of 4th Advancement in self (recursive)
append name - Experienced (Lvl 1)
and
1+ selections of 1st Advancement in self (recursive)
0 selections of 2nd Advancement in self (recursive)
append name - Legend (Lvl 6)
1+ selections of 6th Advancement in self (recursive)
append name - Star (Lvl 4)
and
0 selections of 5th Advancement in self (recursive)
1+ selections of 4th Advancement in self (recursive)
append name - Superstar (Lvl 5)
and
1+ selections of 5th Advancement in self (recursive)
0 selections of 6th Advancement in self (recursive)
append name - Veteran (Lvl 2)
and
1+ selections of 2nd Advancement in self (recursive)
0 selections of 3rd Advancement in self (recursive)
remove category Big Guys
1+ selections of Drafted in self (recursive)
remove category Big Guys
1+ selections of Miss Next Game in self (recursive)
remove category Big Guys
1+ selections of Dead! in self (recursive)
remove category Players
1+ selections of Drafted in self (recursive)
remove category Players
1+ selections of Miss Next Game in self (recursive)
remove category Players
1+ selections of Dead! in self (recursive)
remove category Positionals
1+ selections of Drafted in self (recursive)
remove category Positionals
1+ selections of Miss Next Game in self (recursive)
remove category Positionals
1+ selections of Dead! in self (recursive)
set TV 0
1+ selections of Drafted in self (recursive)
set TV 0
1+ selections of Temporarily Retired in self (recursive)
set TV 0
1+ selections of Miss Next Game in self (recursive)
set TV 0
1+ selections of Dead! in self (recursive)
set-primary category Dead Players
1+ selections of Dead! in self (recursive)
set-primary category Drafted Players
1+ selections of Drafted in self (recursive)
set-primary category Missing a Game
1+ selections of Miss Next Game in self (recursive)
set-primary category Temporarliy Retired Players
1+ selections of Temporarily Retired in self (recursive)
Used By (1)
College of Life(Catalogue)