Journeyman [Dwarf Blocker Lineman]

(Entry)
Type: model
Categories: Journeymen, Players, Dwarf Blocker Lineman, Linemen
EntryId: cef0-8a05-54bb-62f6
Hidden: false
Costs: 70000 TV
Options (2)
Rules (4)
Loner (4+)
If this player wishes to use a team re-roll, roll a D6. If you roll equal to or higher than the target number shown in brackets, this player may use the team re-roll as normal. Otherwise, the original result stands without being re-rolled but the team re-roll is lost just as if it had been used. This Trait must still be used if the player is Prone or has lost their Tackle Zone.
Tackle
When an active opposition player attempts to Dodge from a square in which they were being Marked by one or more players on your team with this Skill, that player cannot use the Dodge skill.

Additionally, when an opposition player is targeted by a Block action performed by a player with this Skill, that player cannot use the Dodge skill if a Stumble result is applied against them.
Block
When a Both Down result is applied during a Block action, this player may choose to ignore it and not be Knocked Down, as described on page 57.
Thick Skull
When an Injury roll is made against this player (even if this player is Prone, Stunned or has lost their Tackle Zone), they can only be KO’d on a roll of 9, and will treat a roll of 8 as a Stunned result. If this player also has the Stunty trait, they can only be KO’d on a roll of 8, and will treat a roll of 7 as a Stunned result. All other results are unaffected.

Profiles:

Player MASTAGPAAVSkills & TraitsPrimarySecondaryCost
Dwarf Blocker Lineman

4

3

4

5

10

Block, Tackle, Thick Skull

GS

A

70000

Used By (1)
College of Fire(Catalogue)