Bright Wizard

(Entry)
Type: upgrade
EntryId: cd2d-8f25-0988-91c7
Hidden: false
Costs: 100000 TV

Constraints:

max: 1
Rules (1)
College Wizard
A College Wizard may only use their spell once per game.

Profiles:

Wizard Spell
Fireball

You may cast this spell at the end of either player’s team turn, before the next team turn begins. Choose a target square anywhere on the pitch and roll a D6 for each Standing player (from either team) that
occupies either the target square or a square adjacent
to it:

• On a roll of 4+, the player has been hit by the Fireball.
• On a roll of 1-3, the player manages to avoid
the Fireball.

Any Standing players hit by the Fireball are Knocked
Down. When a player is Knocked Down by a Fireball,
you may apply a +1 modifier to either the Armour roll or
Injury roll. This modifier may be applied after the roll has
been made.

Used By (1)