Journeyman [Skeleton Lineman]

(Entry)
Type: model
Categories: Journeymen, Players, Skeleton Lineman, Linemen
EntryId: 99be-af0c-3039-82d0
Hidden: false
Costs: 40000 TV
Options (2)
Rules (3)
Loner (4+)
If this player wishes to use a team re-roll, roll a D6. If you roll equal to or higher than the target number shown in brackets, this player may use the team re-roll as normal. Otherwise, the original result stands without being re-rolled but the team re-roll is lost just as if it had been used. This Trait must still be used if the player is Prone or has lost their Tackle Zone.
Regeneration
After a Casualty roll has been made against this player, roll a D6. On a roll of 4+, the Casualty roll is discarded without effect and the player is placed in the Reserves box rather than the Casualty box of their team dugout. On a roll of 1-3, however, the result of the Casualty roll is applied as normal. This Trait may still be used if the player is Prone, Stunned, or has lost their Tackle Zone.
Thick Skull
When an Injury roll is made against this player (even if this player is Prone, Stunned or has lost their Tackle Zone), they can only be KO’d on a roll of 9, and will treat a roll of 8 as a Stunned result. If this player also has the Stunty trait, they can only be KO’d on a roll of 8, and will treat a roll of 7 as a Stunned result. All other results are unaffected.

Profiles:

Player MASTAGPAAVSkills & TraitsPrimarySecondaryCost
Skeleton Lineman

5

3

4

6

8

Regeneration, Thick Skull

G

AS

40000

Used By (1)
College of Death(Catalogue)