Rat Ogre

(Entry)
Type: model
Categories: Positionals, Rat Ogre, Big Guys, Players
EntryId: 5692-bc38-d260-c8e6
Hidden: false
Costs: 150000 TV
Options (3)
Rules (5)
Loner (4+)
If this player wishes to use a team re-roll, roll a D6. If you roll equal to or higher than the target number shown in brackets, this player may use the team re-roll as normal. Otherwise, the original result stands without being re-rolled but the team re-roll is lost just as if it had been used. This Trait must still be used if the player is Prone or has lost their Tackle Zone.
Frenzy
Every time this player performs a Block action (on its own or as part of a Blitz action), they must follow-up if the target is pushed back and if they are able. If the target is still Standing after being pushed back, and if this player was able to follow-up, this player must then perform a second Block action against the same target, again following-up if the target is pushed back.

If this player is performing a Blitz action, performing a second Block action will also cost them one square of their Movement Allowance. If this player has no Movement Allowance left to perform a second Block action, they must Rush to do so. If they cannot Rush, they cannot perform a second Block action. 

Note that if an opposition player in possession of the ball is pushed back into your End Zone and is still Standing, a touchdown will be scored, ending the drive. In this case, the second Block action is not performed.

A player with this Skill cannot also have the Grab skill.
Mighty Blow (+1)
When an opposition player is Knocked Down as the result of a Block action performed by this player (on its own or as part of a Blitz action), you may modify either the Armour roll or Injury roll by the amount shown in brackets. This modifier may be applied after the roll has been made. This Skill cannot be used with the Stab or Chainsaw traits.
Prehensile Tail
When an active opposition player attempts to Dodge, Jump or Leap in order to vacate a square in which they are being Marked by this player, there is an additional -1 modifier applied to the active player’s Agility test.

If the opposition player is being Marked by more than one player with this Mutation, only one player may use it.
Animal Savagery
When this player is activated, even if they are Prone or have lost their Tackle Zone, immediately after declaring the action they will perform but before performing the action, roll a D6, applying a +2 modifier to the dice roll if you declared the player would perform a Block or Blitz action (or a Special action granted by a Skill or Trait that can be performed instead of a Block action):

• On a roll of 1-3, this player lashes out at their team-mates:
- One Standing team-mate of your choice that is currently adjacent to this player is immediately Knocked Down by this player. This does not cause a Turnover unless the Knocked Down player was in possession of the ball. After making an Armour roll (and possible Injury roll) against the Knocked Down player, this player may continue their activation and complete their declared action if able. Note that, if this player has any applicable Skills, the coach of the opposing team may use them when making an Armour roll (and possible Injury roll) against the Knocked Down player.
- If this player is not currently adjacent to any Standing team-mates, this player’s activation ends immediately. Additionally, this player loses their Tackle Zone until they are next activated.
• On a roll of 4+, this player continues their activation as
normal and completes their declared action.

If you declared that this player would perform an action which can only be performed once per team turn and this player’s activation ended before the action could be completed, the action is considered to have been performed and no other player on your team may perform the same action this team turn.

Profiles:

Player MASTAGPAAVPrimarySecondaryCost
Rat Ogre

6

5

4

-

9

S

AGM

150000

Animal Savagery, Frenzy, Loner (4+), Mighty Blow (+1), Prehensile Tail

Modifiers:

add category Emerging Star (Lvl 3)
and
1+ 3rd Advancement in self
0 4th Advancement in self
add category Experienced (Lvl 1)
and
1+ 1st Advancement in self
0 2nd Advancement in self
add category Legend (Lvl 6)
1+ 6th Advancement in self
add category Star (Lvl 4)
and
0 5th Advancement in self
1+ 4th Advancement in self
add category Super Star (Lvl 5)
and
1+ 5th Advancement in self
0 6th Advancement in self
add category Veteran (Lvl 2)
and
1+ 2nd Advancement in self
0 3rd Advancement in self
append name - Emerging Star (Lvl 3)
and
1+ 3rd Advancement in self
0 4th Advancement in self
append name - Experienced (Lvl 1)
and
1+ 1st Advancement in self
0 2nd Advancement in self
append name - Legend (Lvl 6)
1+ 6th Advancement in self
append name - Star (Lvl 4)
and
0 5th Advancement in self
1+ 4th Advancement in self
append name - Superstar (Lvl 5)
and
1+ 5th Advancement in self
0 6th Advancement in self
append name - Veteran (Lvl 2)
and
1+ 2nd Advancement in self
0 3rd Advancement in self
remove category Big Guys
1+ Drafted in self
remove category Big Guys
1+ Miss Next Game in self
remove category Big Guys
1+ Dead! in self
remove category Players
1+ Drafted in self
remove category Players
1+ Miss Next Game in self
remove category Players
1+ Dead! in self
remove category Positionals
1+ Drafted in self
remove category Positionals
1+ Miss Next Game in self
remove category Positionals
1+ Dead! in self
set TV 0
1+ Drafted in self
set TV 0
set TV 0
1+ Miss Next Game in self
set TV 0
1+ Dead! in self
set-primary category Dead Players
1+ Dead! in self
set-primary category Drafted Players
1+ Drafted in self
set-primary category Missing a Game
1+ Miss Next Game in self
set-primary category Temporarliy Retired Players
Used By (1)
College of Beasts(Catalogue)