Mercenary [Bull Centaur Blitzer]

(Unit)
Type: model
Category: Inducements
Categories: Players, Mercenary, Bull Centaur Blitzer, Positionals, Inducements
LinkId: 34a0-b8de-4952-cae1
Hidden: false
Costs: 160000 TV
Options (1)
Rules (4)
Loner (4+)
If this player wishes to use a team re-roll, roll a D6. If you roll equal to or higher than the target number shown in brackets, this player may use the team re-roll as normal. Otherwise, the original result stands without being re-rolled but the team re-roll is lost just as if it had been used. This Trait must still be used if the player is Prone or has lost their Tackle Zone.
Thick Skull
When an Injury roll is made against this player (even if this player is Prone, Stunned or has lost their Tackle Zone), they can only be KO’d on a roll of 9, and will treat a roll of 8 as a Stunned result. If this player also has the Stunty trait, they can only be KO’d on a roll of 8, and will treat a roll of 7 as a Stunned result. All other results are unaffected.
Sure Feet
Once per team turn, during their activation, this player may re-roll the D6 when attempting to Rush.
Sprint
When this player performs any action that includes movement, they may attempt to Rush three times, rather than the usual two.

Profiles:

Player MASTAGPAAVPrimarySecondaryCost
Bull Centaur Blitzer

6

4

4

6

10

GS

A

130000

Sprint, Sure Feet, Thick Skull

Modifiers:

set hidden true
1+ selections of Freebooters in roster (recursive)
Used By (1)
Chaos Dwarf Team(Catalogue)