Zolcath the Zoat

(Entry)
Type: model
Categories: Players, Star Player
EntryId: b46a-06d8-c171-c7e7
Hidden: false
Costs: 230000 TV

Constraints:

max(force): 1
max: 1
Rules (8)
“Excuse Me, Are You a Zoat?”
Once per game, when Zolcath is activated, he may gain the Hypnotic Gaze trait. You must declare this special rule is being used when Zolcath is activated.
Disturbing Presence
When an opposition player performs either a Pass action, a Throw Teammate action or a Throw Bomb Special action, or attempts to either interfere with a pass or to catch the ball, they must apply a -1 modifier to the test for each player on your team with this Skill that is within three squares of them, even if the player with this Skill is Prone, Stunned or has lost their Tackle Zone.
Juggernaut
When this player performs a Block action as part of a Blitz action (but not on its own), they may choose to treat a Both Down result as a Push Back result. In addition, when this player performs a Block action as part of a Blitz action, the target of the Block action may not use the Fend, Stand Firm or Wrestle skills.
Loner (4+)
If this player wishes to use a team re-roll, roll a D6. If you roll equal to or higher than the target number shown in brackets, this player may use the team re-roll as normal. Otherwise, the original result stands without being re-rolled but the team re-roll is lost just as if it had been used. This Trait must still be used if the player is Prone or has lost their Tackle Zone.
Mighty Blow (+1)
When an opposition player is Knocked Down as the result of a Block action performed by this player (on its own or as part of a Blitz action), you may modify either the Armour roll or Injury roll by the amount shown in brackets. This modifier may be applied after the roll has been made. This Skill cannot be used with the Stab or Chainsaw traits.
Prehensile Tail
When an active opposition player attempts to Dodge, Jump or Leap in order to vacate a square in which they are being Marked by this player, there is an additional -1 modifier applied to the active player’s Agility test.

If the opposition player is being Marked by more than one player with this Mutation, only one player may use it.
Regeneration
After a Casualty roll has been made against this player, roll a D6. On a roll of 4+, the Casualty roll is discarded without effect and the player is placed in the Reserves box rather than the Casualty box of their team dugout. On a roll of 1-3, however, the result of the Casualty roll is applied as normal. This Trait may still be used if the player is Prone, Stunned, or has lost their Tackle Zone.
Sure Feet
Once per team turn, during their activation, this player may re-roll the D6 when attempting to Rush.

Profiles:

Star Player MASTAGPAAVCost
Zolcath the Zoat

5

5

4

5

10

230000

Disturbing Presence, Juggernaut, Loner (4+), Mighty Blow (+1), Prehensile Tail, Regeneration, Sure Feet

Used By (8)
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