Wicked Witch

(Entry)
Type: upgrade
Categories: Wizard, (In)Famous Coaching Staff
EntryId: 0ece-1731-f4ae-1263
Hidden: false
Costs: 150000 TV

Constraints:

max: 1
Options (1)
Rules (1)
Wicked Witch
Once per game, a Wicked Witch may cast one of the following spells:

Profiles:

Wizard Spell
Plague of Warts

You may cast this spell at the start of any of the opposition’s team turns, before any player is activated. Target any opposition player anywhere on the pitch, and roll a D6:

• On a roll of 3+, the player is hit and their skin unexpectedly erupts into a mass of warts.
• On a roll of 1 or 2, the player develops a few unsightly blemishes, but is otherwise unaffected.

Until the end of this drive, the MA, ST, and AG characteristics of a player hit by Plague of Warts are reduced by 1. Additionally, until the end of this drive, a player hit by Plague of Warts gains the Disturbing Presence and Foul Appearance skills.

Zap!

You may cast this spell either at the start of any of the opposition’s team turns, before any player is activated, or immediately after any of the opposition’s team turns has ended. Target any opposition player and roll a D6:

• If the roll is equal to or higher than the player’s Strength characteristic, or is a natural 6, that player turns into a frog for the remainder of the drive, after which their coach will secure emergency magical assistance to turn the player back into their original form.
• If the roll is lower than the player’s Strength characteristic, the player develops a fresh crop of warts, but the spell has no further effect.

If the player was in possession of the ball when they were turned into a frog, it is dropped and will bounce. When a roll on the Casualty table is required against the frog, no roll is made. Instead, it is automatically treated as if a Badly Hurt result had been rolled. The frog must miss the rest of the game and cannot be patched-up by an apothecary (because it's a frog!). At the end of the game, the player is returned to normal shape with no ill effects.

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