The Black Gobbo

(Entry)
Type: model
Categories: Players, Star Player
EntryId: 9dcd-f21e-18ec-e0e7
Hidden: false
Costs: 225000 TV

Constraints:

max(force): 1
max: 1
Rules (9)
Sneakiest of the Lot
If your team includes the Black Gobbo, you may commit two Foul actions per team turn, provided one of your Foul actions is committed by the Black Gobbo himself.
Bombardier
When activated and if they are Standing, this player can perform a ‘Throw Bomb’ Special action. This Special action is neither a Pass action nor a Throw Team-mate action, so does not prevent another player performing one of those actions during the same team turn. However, only a single player with this Trait may perform this Special action each team turn.

A Bomb can be thrown and caught, and the throw interfered with, just like a ball, using the rules for Pass actions as described on page 48, with the following exceptions:

• A player may not stand up or move before performing a Throw Bomb action.
• Bombs do not bounce and can come to rest on the ground in an occupied square. Should a player fail to catch a Bomb, it will come to rest on the ground in the square that player occupies.
• If a Bomb is fumbled, it will explode immediately in the square occupied by the player attempting to throw it.
• If a Bomb comes to rest on the ground in an empty square or is caught by an opposition player, no Turnover is caused.
• A player that is in possession of the ball can still catch a Bomb.
• Any Skills that can be used when performing a Pass action can also be used when performing a Throw Bomb Special action, with the exception of On the Ball.

If a Bomb is caught by a player on either team, roll a D6:

• On a roll of 4+, the Bomb explodes immediately, as described below.
• On a roll of 1-3, that player must throw the Bomb again immediately. This throw takes place out of the normal sequence of play. 

Should a Bomb ever leave the pitch, it explodes in the crowd with no effect (on the game) before the crowd can throw it back.

When a Bomb comes to rest on the ground, in either an unoccupied square, in a square occupied by a player that failed to catch the Bomb or in a square occupied by a Prone or Stunned player, it will explode immediately:

• If the Bomb explodes in an occupied square, that player is automatically hit by the explosion.
• Roll a D6 for each player (from either team) that occupies a square adjacent to the one in which the Bomb exploded:
- On a roll of 4+, the player has been hit by the explosion.
- On a roll of 1-3, the player manages to avoid the explosion.
• Any Standing players hit by the explosion are Placed Prone.
• An Armour roll (and possibly an Injury roll as well) is made against any player hit by the explosion, even if they were already Prone or Stunned. 
• You may apply a +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made.
Disturbing Presence
When an opposition player performs either a Pass action, a Throw Teammate action or a Throw Bomb Special action, or attempts to either interfere with a pass or to catch the ball, they must apply a -1 modifier to the test for each player on your team with this Skill that is within three squares of them, even if the player with this Skill is Prone, Stunned or has lost their Tackle Zone.
Side Step
If this player is pushed back for any reason, they are not moved into a square chosen by the opposing coach. Instead you may choose any unoccupied square adjacent to this player. This player is pushed back into that square instead. If there are no unoccupied squares adjacent to this player, this Skill cannot be used.
Sneaky Git
When this player performs a Foul action, they are not Sent-off for committing a Foul should they roll a natural double on the Armour roll.

Additionally, the activation of this player does not have to end once the Foul has been committed. If you wish and if this player has not used their full Movement Allowance, they may continue to move after committing the Foul.
Loner (4+)
If this player wishes to use a team re-roll, roll a D6. If you roll equal to or higher than the target number shown in brackets, this player may use the team re-roll as normal. Otherwise, the original result stands without being re-rolled but the team re-roll is lost just as if it had been used. This Trait must still be used if the player is Prone or has lost their Tackle Zone.
Dodge
Once per team turn, during their activation, this player may re-roll a failed Agility test when attempting to Dodge.

Additionally, this player may choose to use this Skill when they are the target of a Block action and a Stumble result is applied against them, as described on page 57.
Stab
Instead of performing a Block action (on its own or as part of a Blitz action), this player may perform a ‘Stab’ Special action. Exactly as described for a Block action, nominate a single Standing player to be the target of the Stab Special action. There is no limit to how many players with this Trait may perform this Special action each team turn.

To perform a Stab Special action, make an unmodified Armour roll against the target:

• If the Armour of the player hit is broken, they become Prone and an Injury roll is made against them. This Injury roll cannot be modified in any way.
• If the Armour of the player hit is not broken, this Trait has no effect.
• If Stab is used as part of a Blitz action, the player cannot continue moving after using it.
Stunty
When this player makes an Agility test in order to Dodge, they ignore any -1 modifiers for being Marked in the square they have moved into, unless they also have either the Bombardier trait, the Chainsaw trait or the Swoop trait.

However, when an opposition player attempts to interfere with a Pass action performed by this player, that player may apply a +1 modifier to their Agility test.

Finally, players with this Trait are more prone to injury. Therefore, when an Injury roll is made against this player, roll 2D6 and consult the Stunty Injury table, on page 60. This Trait must still be used if the player is Prone, Stunned, or has lost their Tackle Zone.

Profiles:

Star Player MASTAGPAAVCost
The Black Gobbo

6

2

3

3

9

225,000

Bombardier, Disturbing Presence, Dodge, Loner (3+), Side Step, Sneaky Git, Stab, Stunty

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