Sports Necrotheurge

(Entry)
Type: upgrade
Categories: (In)Famous Coaching Staff, Wizard
EntryId: 6eff-7dc2-2068-7f88
Hidden: false
Costs: 150000 TV

Constraints:

max: 1
Rules (1)
Sports Necrotheurge
Once per game, a Sports Necrotheurge may cast one of the following spells: Incorporeal, Vanhalable,s Danse Macarbe

Profiles:

Wizard Spell
Incorporeal

You may cast this spell at the start of any of the opposition’s team turns, before any player is activated. Target any Standing opposition player anywhere on the pitch, and roll a D6:

• On a roll of 3+, the player is hit and becomes strangely incorporeal!
• On a roll of 1 or 2, the player briefly becomes eerily luminous, before the spell dissipates harmlessly.

A player hit by Incorporeal gains the No Hands trait and, if they are in possession of the ball, will immediately drop it, causing it to bounce. Additionally, the player loses their Tackle Zone. The effects of Incorporeal last until the start of the opposition’s next team turn.

Vanhalables Dans Macabre

You may cast this spell immediately after any of the opposition’s team turns has ended. Roll a D6:

• On a roll of 3+, your players are suffused with dark vitality. During this team turn, each Lineman positional player on your team that is currently on the pitch (including Journeymen) may improve either their MA, AG or PA by 1. You may choose which of these three bonuses each affected player gains when that player is activated.
• On a roll of 1 or 2, the sky darkens and the players jerk and spasm furiously, but the spell has no further effect.

Used By (4)
Wizard(Group)
Wizard(Group)
Wizard(Group)
Wizard(Group)