Slann Mage-Priest

(Entry)
Type: upgrade
Categories: Wizard, (In)Famous Coaching Staff
EntryId: 6efb-3356-8b4f-3b30
Hidden: false
Costs: 200000 TV

Constraints:

max: 1
Rules (1)
Slann Mage-Priest
Once per game, a Slann Mage-priest may cast one of the
following spells: Temporal Distortion, Tectonic Shift, Reality Blinks

Profiles:

Wizard Spell
Reality Blinks
Tectonic Shift
Temporal Distortion

You may cast this spell immediately after any of the opposition’s team turns has ended. Magical energy fills the stadium, causing the passage of time to slow down or speed up as the High Mage wishes.

You may attempt to move both teams’ turn markers forwards or backwards one space, effectively causing both teams to gain an extra turn this half or lose one of the remaining turns. Both turn markers must move in the same direction. Declare whether you wish to move the turn markers forwards one space or backwards one space and roll a D6:

• On a roll of 5+, the spell is successful and the turn markers are moved.
• On a roll of 1-4, the stadium fills with light and the strangely localised effects cause the High Mage to rapidly age or become unexpectedly more youthful, but otherwise the spell has no effect.

Used By (3)
Wizard(Group)
Wizard(Group)
Wizard(Group)