Skrull Halfheight

(Entry)
Type: model
Categories: Players, Star Player
EntryId: 2e41-d71f-ea2b-27ac
Hidden: false
Costs: 150000 TV

Constraints:

max(force): 1
max: 1
Rules (8)
Strong Passing Game
Once per game, after making a Passing Ability test to perform a Pass action, Skrull may choose to modify the dice roll by adding his Strength characteristic to it.
Thick Skull
When an Injury roll is made against this player (even if this player is Prone, Stunned or has lost their Tackle Zone), they can only be KO’d on a roll of 9, and will treat a roll of 8 as a Stunned result. If this player also has the Stunty trait, they can only be KO’d on a roll of 8, and will treat a roll of 7 as a Stunned result. All other results are unaffected.
Sure Hands
This player may re-roll any failed attempt to pick up the ball. In addition, the Strip Ball skill cannot be used against a player with this Skill.
Loner (4+)
If this player wishes to use a team re-roll, roll a D6. If you roll equal to or higher than the target number shown in brackets, this player may use the team re-roll as normal. Otherwise, the original result stands without being re-rolled but the team re-roll is lost just as if it had been used. This Trait must still be used if the player is Prone or has lost their Tackle Zone.
Nerves of Steel
This player may ignore any modifier(s) for being Marked when they attempt to perform a Pass action, attempt to catch the ball or attempt to interfere with a pass.
Pass
This player may re-roll a failed Passing Ability test when performing a Pass action.
Accurate
When this player performs a Quick Pass action or a Short Pass action, you may apply an additional +1 modifier to the Passing Ability test.
Regeneration
After a Casualty roll has been made against this player, roll a D6. On a roll of 4+, the Casualty roll is discarded without effect and the player is placed in the Reserves box rather than the Casualty box of their team dugout. On a roll of 1-3, however, the result of the Casualty roll is applied as normal. This Trait may still be used if the player is Prone, Stunned, or has lost their Tackle Zone.

Profiles:

Star Player MASTAGPAAVCost
Skrull Halfheight

6

3

4

4

9

150000

Accurate, Loner (4+), Nerves of Steel, Pass, Regeneration, Sure Hands, Thick Skull

Used By (7)
All Star Players(Catalogue)
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