Ogre Firebelly

(Entry)
Type: upgrade
Categories: Wizard, (In)Famous Coaching Staff
EntryId: d750-72f1-f687-e668
Hidden: false
Costs: 150000 TV

Constraints:

max: 1
Rules (1)
Firebelly
Once per game, a Firebelly may cast one of the following spells: Fireball, Column of Fire

Profiles:

Wizard Spell
Column of Fire

You may cast this spell at the end of either player’s team turn, before the next team turn begins. Choose any square that is adjacent to one of the Sidelines to be the Column of Fire’s starting point. The Column of Fire follows a path from one Sideline to the other, moving in a straight line from its starting point directly towards the opposite Sideline. Roll a D6 for every Standing player (from either team) that occupies a square in the Column of Fire’s path:

• On a roll of 4+, the player has been hit by the Column of Fire.
• On a roll of 1-3, the player is able to duck and avoid the Column of Fire.

Any Standing players hit by the Column of Fire are Knocked Down. When a player is Knocked Down by the Column of Fire, you may apply a +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made.

Fireball

You may cast this spell at the end of either player’s team turn, before the next team turn begins. Choose a target square anywhere on the pitch and roll a D6 for each Standing player (from either team) that occupies either the target square or a square adjacent to it:

• On a roll of 4+, the player has been hit by the Fireball.
• On a roll of 1-3, the player manages to avoid the Fireball.

Any Standing players hit by the Fireball are Knocked Down. When a player is Knocked Down by a Fireball, you may apply a +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made.

Used By (5)
Wizard(Group)
Wizard(Group)
Wizard(Group)
Wizard(Group)
Wizard(Group)