Karla von Kill

(Entry)
Type: model
Categories: Players, Star Player
EntryId: 1ba9-97ef-2ed0-08f0
Hidden: false
Costs: 210000 TV

Constraints:

max(force): 1
max: 1
Rules (6)
Indomitable
Once per game, when Karla successfully rolls to use her Dauntless skill, she may increase her Strength characteristic to double that of the nominated target of her Block action.
Jump Up
If this player is Prone they may stand up for free (i.e., standing up does not cost this player three (3) squares of their Movement Allowance, as it normally would).

Additionally, if this player is Prone when activated, they may attempt to Jump Up and perform a Block action. This player makes an Agility test, applying a +1 modifier. If this test is passed, they stand up and may perform a Block action. If the test is failed, they remain Prone and their activation ends. This Skill may still be used if the player is Prone or has lost their Tackle Zone.
Block
When a Both Down result is applied during a Block action, this player may choose to ignore it and not be Knocked Down, as described on page 57.
Dauntless
When this player performs a Block action (on its own or as part of a Blitz action), if the nominated target has a higher Strength characteristic than this player before counting offensive or defensive assists but after applying any other modifiers, roll a D6 and add this player’s Strength characteristic to the result. If the total is higher than the target’s Strength characteristic, this player increases their Strength characteristic to be equal to that of the target of the Block action, before countingoffensive or defensive assists, for the duration of this Block action.

If this player has another Skill that allows them to perform more than one Block action, such as Frenzy, they must make a Dauntless roll before each separate Block action is performed.
Loner (4+)
If this player wishes to use a team re-roll, roll a D6. If you roll equal to or higher than the target number shown in brackets, this player may use the team re-roll as normal. Otherwise, the original result stands without being re-rolled but the team re-roll is lost just as if it had been used. This Trait must still be used if the player is Prone or has lost their Tackle Zone.
Dodge
Once per team turn, during their activation, this player may re-roll a failed Agility test when attempting to Dodge.

Additionally, this player may choose to use this Skill when they are the target of a Block action and a Stumble result is applied against them, as described on page 57.

Profiles:

Star Player MASTAGPAAVCost
Karla von Kill

6

4

3

4

9

210000

Block, Dauntless, Dodge, Jump Up, Loner (4+)

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