Special Plays

(Entry)
Type: upgrade
EntryId: 5e39-084d-b112-fb83
Hidden: false

Constraints:

max: 5
Rules (1)
Special Plays
Each Special Plays Inducement purchased gives you one Special Plays card to use during the game ahead. Cards are drawn from one or more of the Special Plays card decks during the Inducements step of the pregame sequence:

• Each Special Plays Inducement purchased allows you to draw cards from a single deck.
• The deck from which cards are drawn is determined by rolling a D6 and consulting the table below.
• For each separate Special Plays Inducement purchased, roll again on the table below.
• There is no limit to how many cards may be drawn from each deck, but if the second roll or any subsequent rolls give a duplicated result, you may re-roll the D6. If the D6 is re-rolled, you must accept the result of the re-roll.

SPECIAL PLAYS CARDS
D6 	DECK
1. 	Random Events
2. 	Dirty Tricks
3. 	Magical Memorabilia
4. 	Heroic Feats
5.  	Benefits of Training
6.  	Miscellaneous Mayhem

CARD SELECTION: Once the D6 has been rolled, the appropriate Special Plays card deck is shuffled and two cards are drawn from the top. You may then read both cards before choosing one to keep and one to discard.

Modifiers:

set hidden true
or
primary-catalogue is College of Beasts
primary-catalogue is College of Metal
primary-catalogue is College of Life
primary-catalogue is College of Fire
primary-catalogue is College of Light
primary-catalogue is College of Heavens
primary-catalogue is College of Shadow
primary-catalogue is College of Death