Hakflem Skuttlespike

(Entry)
Type: model
Categories: Players, Star Player
EntryId: 6e4e-8a0d-7d04-5d9e
Hidden: false
Costs: 210000 TV

Constraints:

max(force): 1
max: 1
Rules (6)
Treacherous
Once per game, if a team-mate in an adjacent square to Hakflem is in possession of the ball when Hakflem is activated, that player may immediately be Knocked Down and Hakflem may take possession of the ball. No Turnover is caused as a result of using this special rule.
Dodge
Once per team turn, during their activation, this player may re-roll a failed Agility test when attempting to Dodge.

Additionally, this player may choose to use this Skill when they are the target of a Block action and a Stumble result is applied against them, as described on page 57.
Prehensile Tail
When an active opposition player attempts to Dodge, Jump or Leap in order to vacate a square in which they are being Marked by this player, there is an additional -1 modifier applied to the active player’s Agility test.

If the opposition player is being Marked by more than one player with this Mutation, only one player may use it.
Extra Arms
This player may apply a +1 modifier when they attempt to pick up or catch the ball, or when they attempt to interfere with a pass.
Loner (4+)
If this player wishes to use a team re-roll, roll a D6. If you roll equal to or higher than the target number shown in brackets, this player may use the team re-roll as normal. Otherwise, the original result stands without being re-rolled but the team re-roll is lost just as if it had been used. This Trait must still be used if the player is Prone or has lost their Tackle Zone.
Two Heads
This player may apply a +1 modifier to the Agility test when they attempt to Dodge.

Profiles:

Star Player MASTAGPAAVCost
Hakflem Skuttlespike

9

3

2

3

8

180000

Dodge, Extra Arms, Loner (4+), Prehensile Tail, Two Heads

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