Chaos Sorcerer

(Entry)
Type: upgrade
Categories: Wizard, (In)Famous Coaching Staff
EntryId: b930-c518-3321-15de
Hidden: false
Costs: 150000 TV

Constraints:

max: 1
Rules (1)
Chaos Sorcerer
Once per game, a Chaos Sorcerer may cast one of the following spells: Thunderbolt, Rampant Mutation

Profiles:

Wizard Spell
Rampant Mutation

You may cast this spell at the start of any of the opposition’s team turns. Choose a player on your team from among those on the pitch, and roll a D6:

• On a roll of 2+, until the end of this drive that player gains two Mutation skills of your choice.
• On a roll of 1, the player becomes a writhing mass of flesh as raw chaos energy flows through them momentarily. The player gains the Disturbing Presence skill until the end of this drive.

Thunderbolt

You may cast this spell at the end of either player’s team turn, before the next team turn begins. Target any Standing opposition player anywhere on the pitch, and roll a D6:

• On a roll of 3+, the player has been hit by the Thunderbolt.
• On a roll of 1 or 2, the player manages to duck or dodge the attack.

A Standing player hit by a Thunderbolt is Knocked Down. When a player is Knocked Down by a Thunderbolt, you may apply a +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made.

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