Rotspawn

(Unit)
Type: model
Category: Player
Categories: Player, Rotspawn
LinkId: b339-8b56-5045-9faf
Hidden: false
Costs: 140000 TV
Options (6)
Characteristics Improvement:
Rules (9)
Disturbing Presence* (Active)
Any opposition player that performs a Pass Action, Throw Team-mate Action, or a Throw Bomb Special Action, or attempts to Intercept or Catch the ball, applies a -1 modifier to the Passing Ability Test or Agility Test for each player on your team with this Skill within 3 squares of them.
Foul Appearance* (Passive)
Whenever an opposition player attempts to perform a Block Action against this player, or a Special Action that targets this player directly, they must roll a D6 before any other dice are rolled. On a 2+, the Block Action continues as normal. On a 1, the Block Action is immediately cancelled and the opposition player's activation immediately ends.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Mighty Blow (Active)
Whenever this player Knocks Down an opposition player during a Block Action, even if this player is also Knocked Down, they may apply a +1 modifier to either the Armour Roll or Injury Roll. This modifier may be applied after the roll has been made.
Pick-me-up (Active)
At the end of each of the opposition's Turns, roll a D6 for each Prone team-mate within 3 squares of one or more Standing players with this Trait. On a 5+, the Prone player may immediately stand up. Should a player with this Trait stand up as a result of a team-mate using this Trait, they may not also use this Trait during the same Turn.
Plague Ridden (Passive)
Once per game, when a player with this Trait causes a Casualty against an opposition player as a result of a Block Action, and that player suffers a Dead result on their Casualty roll and is not saved by an Apothecary, you may immediately add one new **Lineman** player from your team's Team Roster to your Reserves Box. This may cause your team to have more than 16 players for the remainder of the game.


During the Post-game Sequence, this player may be hired in the same manner as any Journeymen players.


This Trait cannot be used against **Big Guy** players, or any player with the Decay, Regeneration, or Stunty Traits.
Really Stupid (Passive)
Whenever this player is activated, after declaring their Action, they must roll a D6. They may apply a +2 modifier to the roll if they have any Standing team-mates who are not Distracted, and do not have the Really Stupid Trait, adjacent to them. On a 4+, the player may perform the declared Action as normal. On a 1-3, this player becomes Distracted.
Regeneration (Passive)
Whenever this player suffers a Casualty, before making the Casualty Roll for them, roll a D6.


On a 1-3, this player suffers the Casualty; make the Casualty Roll as normal. On a 4+, this player regenerates and ignores the Casualty (though any Star Player Points earned for causing the Casualty are still earned) and is instead placed in their team's Reserves Box.
Tentacles (Active)
When an opposition player attempts to Dodge, Jump or Leap away from a square in this player's Tackle Zone, this player may use this Skill. When a player uses this Skill they roll a D6 and add their Strength Characteristic to the roll; then they subtract the Strength Characteristic of the opposition player from the result. If the result is 6 or higher, or the roll is a natural 6, then the opposition player does not leave the square they attempted to leave and their activation comes to an end. If the result is 5 or lower, or the roll is a natural 1, this Skill has no effect.


If a player tries to leave the Tackle Zone of multiple players with this Skill at the same time, only one of those players may use this Skill.

Profiles:

Player MASTAGPAAVPrimarySecondaryCostSPPKeywords
Rotspawn

4

5

5+

6+

10+

S

DGM

140,000

0

Big Guy, Spawn

Disturbing Presence, Foul Appearance, Loner (4+), Mighty Blow, Pick-me-up, Plague Ridden, Really Stupid, Regeneration, Tentacles

Modifiers:

set hidden true in self.entries.Disturbing Presence
set hidden true in self.entries.Foul Appearance
set hidden true in self.entries.Mighty Blow
set hidden true in self.entries.Tentacles
Used By (1)
Nurgle(Catalogue)