Flesh Golem

(Unit)
Type: upgrade
Category: Player
Categories: Player, Flesh Golem
LinkId: 191c-a7c5-f69b-d41c
Hidden: false
Costs: 110000 TV
Options (6)
Characteristics Improvement:
Rules (4)
Regeneration (Passive)
Whenever this player suffers a Casualty, before making the Casualty Roll for them, roll a D6.


On a 1-3, this player suffers the Casualty; make the Casualty Roll as normal. On a 4+, this player regenerates and ignores the Casualty (though any Star Player Points earned for causing the Casualty are still earned) and is instead placed in their team's Reserves Box.
Stand Firm (Active)
When this player would be Pushed Back during a Block Action, including during a Chain Push, they can choose to not be Pushed Back and instead remain in their current square. Using this Skill will not prevent a player with the Frenzy Skill from performing a second Block Action, so long as this player is still Standing.
Thick Skull (Passive)
When an Injury Roll is made for this player, they will only be Knocked-out on the roll of a 9; a roll of an 8 will be treated as a Stunned result. If this player also has the Stunty Trait, then they will only be Knocked-out on the roll of an 8; a roll of a 7 will be treated as a Stunned result.
Unsteady* (Passive)
This player may not declare Secure the Ball Actions.

Profiles:

Player MASTAGPAAVPrimarySecondaryCostSPP
Flesh Golem

4

4

4+

6+

10+

GS

AD

110,000

0

Skills & Traits:

Regeneration, Stand Firm, Thick Skull, Unsteady

Keywords:

Blocker, Construct, Undead

Modifiers:

set hidden true in self.entries.Thick Skull
set hidden true in self.entries.Stand Firm
Used By (1)
Necromantic Horror(Catalogue)