Dodge (Active) Once per Turn, this player may re-roll a single Agility Test when attempting to Dodge. Additionally, this Skill will impact the Stumble result when an opposition player performs a Block Action against this player, as described on page 62.
Fend (Active) When a player with this skill is Pushed Back as a result of a Block Action performed against them, then the opposition player may not Follow-up.
This Skill cannot be used against a player with the Ball & Chain Trait or against a player with the Juggernaut Skill that is performing a Blitz Action.
Stunty* (Passive) When this player attempts to Dodge, they do not suffer any negative modifiers to their Agility Test for being Marked by opposition players.
Additionally, this player applies a -1 modifier to the Agility Test when attempting to Intercept the ball.
A player with this Trait is more prone to injury and so if an Injury Roll is made for them, roll on the Stunty Injury Table instead.