Griff Oberwald

(Entry)
Type: model
Categories: Player
EntryId: efc1-fbf1-ea49-df37
Hidden: true
Costs: 300000 TV

Constraints:

max(roster): 1
Rules (7)
Consummate Professional
Once per game, Griff may apply a +1 modifier to an Agility Test he has made. This modifier may be applied after the roll has been made.
Block (Active)
A player with this Skill may choose not to be Knocked Down when a Both Down result is applied during a Block Action that they are part of.
Dodge (Active)
Once per Turn, this player may re-roll a single Agility Test when attempting to Dodge. Additionally, this Skill will impact the Stumble result when an opposition player performs a Block Action against this player, as described on page 62.
Fend (Active)
When a player with this skill is Pushed Back as a result of a Block Action performed against them, then the opposition player may not Follow-up.


This Skill cannot be used against a player with the Ball & Chain Trait or against a player with the Juggernaut Skill that is performing a Blitz Action.
Loner (X+)* (Passive)
Whenever this player wishes to use a Team Re-roll, they must roll a D6. If they roll equal to or higher than the number shown in brackets, then they may use the Team Re-roll as normal.


If they roll lower than the number shown in brackets, then they may not re-roll the dice and the Team Re-roll is lost just as if it had been used.
Sprint (Active)
When this player performs a Move Action they may attempt to Rush one additional time than they would normally be allowed to.
Sure Feet (Active)
Once per Turn, this player may re-roll a single D6 when attempting to Rush.

Profiles:

Star Player MASTAGPAAVCostSpecial RulesKeywords
Griff Oberwald

7

4

2+

3+

9+

300,000

Consummate Professional

Blitzer, Human

Block, Dodge, Fend, Loner (3+), Sprint, Sure Feet

Modifiers:

set hidden false
1+ selections of Old World Classic in roster (recursive)